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    Post by SonShadSilv003 August 13th 2011, 1:10 pm

    ( I did some serious work on this guy, so I figured I'd re-post his profile )

    Full name: Terrador Dolor Bellator

    Species: Half badger, half mole

    Gender: Male

    Height: 3 feet 8 inches tall

    Weight: 105 pounds

    Sexual orientation: Heterosexual

    Marital status: Single

    IQ: 130

    Age: 19

    Dominate hand: Ambidextrous

    Known relatives: Quake (father) and Gaia (mother.) Both were part of a mighty Geomancing clan. Once Terrador was born they departed the clan with their consent in hopes their son would live a normal life. Also Terios (brother.) The two were separated at birth and are completely unaware of each other’s existence. His location is unknown.

    DOB: 6-17-92

    Birthplace: Downtown Station Square

    Residence: Somewhere deep in the mountainside.

    Occupation: None

    Social Class: Loner

    Alignment: Neutral-good

    Top speed: 35 mph (on foot) 160 mph (using Geo transportation, see below.)

    Fur color: Brown

    Appearance: Broad chest with a tuft of green fur going across it. His hands have five fingers with small spikes protruding from the knuckles on his pinkie and index finger. His feet also have five toes respectively. Three short whiskers stick out from each side of his slender muzzle. These do not affect him in any way and are simply a trait he inherited from his mother. He has a pointed, shiny black nose with no apparent nostrils. His ears are hiddem within his dreadlocks. Thick green markings run down the outer side of his eyes. Fangs are visible when his mouth is open even at the slightest. His tail is thin and rather long, hanging down just below knee level. His ears are hiddnen within is dreaddlocks. He has green, ring-shaped markings on his palms and the backs of his hands with matching ones on the tops and bottoms of his feet. These markings are the key to his Geokinesis, glowing a bright green whenever he uses his powers. Once his power is drained, they become a faded dark green.

    Dreadlock style: Nineteen brown dreadlock-like quills cover all sides of his head. Four on each of the sides, five on the back and six on the front, three on each side that covers the corners of his eyes. The bottom half of the dreadlocks are also a darker shade of brown and seem to be made out of rock itself. The two halves are evenly separated by thin green markings that loop around each dreadlock. His tail shares a similar trait, having a rock-looking outer half with the green ring. The dreadlocks on the front of his head reach to his muzzle, the ones on the side reach down to shoulder height and the back ones go down to waist level. The middle dreadlock on the back of his head reaches to his mid-back and is also twice as thick.

    Eye color: Green

    Skin color: Tan muzzle

    Attire: Gloves and shoes are absent. He wears a tan trench coat that he chooses to leave the front part open. The sleeves are rolled up to his elbows. This part of the sleeves is a dark brown. Lastly, he has baggy dark brown jeans that have his tail poking out the back. The jeans are held up by a tan belt. The belt buckle has small imprinted green lettering that spells “GEO"

    Alternate attire: A baggy pair of baggy tan shorts with thick dark brown lines going down the sides. They are held up with the same belt described above. Bandages are wrapped around his hands and feet and his dreadlocks minus the front ones are tied together by a green headband. This attire is typically worn more for fighting and resembles his fathers.

    Abilities – Geokinesis: Terrador is able to manipulate earth and rock, in all its various forms. His Geokinesis isn't his only asset. He usually combines his power with his skill in martial arts matched with his acrobatic proficiency. Terrador also has exceptional endurance and must undergo a lot of damage to go down for the count. The following is his move set.

    (1) Basic rock movement: He can hurl large boulders at enemies or bombard them with a barrage of smaller ones.

    (2) Tremor: By slamming a fist or a foot on the ground he creates small tremors that stun any enemies within a ten yard radius.

    (3) Earth smash: Terrador can easily destroy rocks and boulders with punches and kicks or sometimes even a head butt.

    (4) Geo launch: While Terrador likes being rooted to the ground he can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster.

    (5) Geo Spear: Utilizing his earth surroundings, Terrador forms a spear shaped projectile he can launch at incredible speeds.

    (6) Rock hanging: Terrador also possesses limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported to earthen structures. This takes massive amounts of concentration and can also be extremely dangerous to attempt in a high area if low on energy. All four markings must be in contact with whatever he is attempting to climb

    (7) Earth compression: It is possible for Terrador to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.

    (8 ) Quicksand: A variation of Earth compression. Terrador turns the ground to quicksand to immobilize an enemy, or catapults into the air and softens the earth to ensure a safe landing. He can also perform the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground.

    (9) Geo wall: Creating a wall slightly taller than himself, he can protect himself against projectiles, although a very powerful projectile or many weaker ones will go right through the wall. He can also hurl the wall at an opponent for quicker retaliation.

    (10) Rock filtering: If Terrador comes across a muddy puddle; he can separate the earth and water particles. Although the end result leaves him little earth to use and even then it is usually damp

    (11) Dust cloud: By shaking the ground back and forth, Terrador can create dust clouds of various sizes to provide cover.

    (12) Geo line: As an offensive attack, Terrador can create a line of twisted columns and propel it forward.

    (13) Rock Armor: Terrador takes the earth around him and molds it to fit his body, always leaving his eyes uncovered, creating something similar to armor, increasing his offence and defense in turn for some mobility until it wears off.

    (14) Rock Gauntlet: This much less advanced version of Rock Armor can be used to throw back opponents with hard solid force. The technique is useful in that it grants some level of the protection of Rock Armor but allows the rest of the body to remain flexible.

    (15) Rock Doppelganger: This attack has two different purposes, one offensive and one defensive. Terrador can form a rock replica of himself within seconds that seems to be him donning the Geo Armor, only the uncovered eyes are solid rock, creating a “Rock Decoy”. If preformed swift enough, foes will place all attention away from him, allowing him to capitalize the situation. This is the defensive quality. He can further utilize that as a “Rock Clone” and control it into attacking enemies out of sheer concentration, obviously being the offensive trait. Only one can be formed at a time and each doppelganger lasts just four seconds before crumbling to dust.

    (16) Remote Geomancing: If Terrador is suspended from the ground, but is aware that there is earth somewhere near, he can focus his energies and manipulate that earth out of his physical reach out of pure focus.

    (17) Earth tracking: Terrador contains partial tracking capabilities. By placing a palm on the ground, he sends out a small Geokinetic shockwave that can sense any hidden enemies within a five yard radius.

    (18) Meditation: Something used to regain lost energy, specifically his Geokinesis. He sits in a meditative position, erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terrador its power. This is performed by small glowing orbs of green energy that surface from the ground within a ten yard radius. These orbs circle around him momentarily until they are brought onto him. Upon contact, a green aura will pulsate around Terrador for a split second. This is mainly used after a battle as a form of recuperation. The process itself is rather slow, taking several hours and possibly numerous sessions to reach full strength.

    (19) Geo transportation: Being somewhat sluggish on his feet Terrador can create a wave of earth that he rides on to use as his means of transportation. The wave itself hovers just above the ground and is slightly wider than his arm span. The only two downsides are this takes a lot of energy to produce, plus intense concentration; even the slightest distraction can cause him to lose control. He can also force a wave of earth outwards as an extremely powerful offensive attack.

    Weapon of choice: Terrador possesses a very unique staff named Baculum Petram that he always keeps strapped diagonally to his back. This is an ancient weapon and was passed down from many generations and is composed of a very rare and indestructable rock. Even the best of Geomancers cannot bend or shape it in any way and only a Geomancer can weild it. The staff is roughly four and a half feet in length and is fairly thick for how light it is. It is dark brown in color with a smooth texture and when Terrador places his hands in it, a green aura envelopes it. He has exeptional skill weilding it and can even control it remotely for a short time. Since his Geokinetic energies are focused on weilding the staff, he does not bring out any of the aforementioned attacks.

    Geo Boost: A form where Terrador unleashes his inner potential. A green aura surrounds him, he gains a slight muscular increase, his dreadlocks seem to float and his Geokinesis is greatly increased for a short time. With his greater power and stronger connection to the earth, Terrador can move hill-sized statues at will. Some of his attacks are doubled. For example, Geo Spear becomes Geo Lance increasing in speed and power by two. Defensive attacks such as Geo Wall and Geo Armor double in durability. Tremor becomes Fissure and triples in range plus deals little damage in addition. Rock hanging only requires two markings, preferably either hand or feet markings instead of all four and is easier to maintain. Using Geo Transportation allows him to reach a top speed of 225 mph. Rock Doppelganger quadruples in both the number of decoys he can have at once and the amount of time they survive, meaning he can spawn up to four decoys or clones that can survive up to 16 seconds. His Earth Compression alters heavily, changing to Powered Compression. To initiate this variation, Terrador must gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use. His strength, agility and endurance are increased to a lesser extent, but is still fairly noticeable. Using any of the aforementioned moves, or using his Geokinesis in general shortens the amount of time. The only two downsides are he cannot replenish lost energy and once the time runs out he is basically powerless. This is a rare form, only being pushed far beyond his limits will trigger this spontaneous transformation.

    Geo Blast: This devastating move is unlocked through Geo Boost. Using an identical method of Rock Armor by melding earth to his body, or using the rocks from the Powered Compression, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions with intense speed. As the earth leaves his body it is formed into shrapnel-like fragments that can penetrate through nearly anything. Also, he unleashes an unspeakable earthquake that demolishes anything within a astounding fifty yard radius. However, after this attack is performed, his power is completely drained and is only used as a last resort.

    Geo Burst: This is the shortened of Geo Boost. In a troubled situation that involves his Geokinesis such as building an oversized wall or attempting to move a mass of earth beyond his abilities, Terrador will activate what seems like a three second Geo Boost to place all his power into it. The end result leaves his just as powerless as before.

    Personality: Terrador is stern and unmovable like the element he controls and can also seem emotionless and non-caring sometimes, but the fact he wouldn't hesitate to lend a helping hand contradicts this. Just like the earth he is rooted to his duty and is proud, persistent and enduring. As a result of his seclusion, he has a problem trusting people at first. Furthermore, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains vigilant and goes about his action cautiously. Terrador is also very protective of the earth, acting downright rude to those who mistreat it and sometimes even hostile. He is a very loyal ally to have and is also an honest badger-mole; well he wouldn't be so successful with lying in the first place. All in all Terrador is laid-back and down-to-earth and once this badger-mole trusts someone, he will bestow that individual unbelievable kindness.

    Weaknesses: Terrador is extremely hydrophobic and the water also hinders his powers. His reliance on his lower body affects him as well. Removing him any substantial distance from the earth, such as in the air, strips him of his Geokinesis. If a direct strike were to occur on the center of his hand or feet marking, his body would be briefly enveloped in green sparks, causing his Geokinesis to be disabled for a short period of time. Another weakness is his tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable. If Terrador gains the upper hand in a battle, he has a habit of gaining a cocky demeanor, ultimately making flippant decisions.

    Power source: As mentioned above, the markings on his hands and feet are the key to controlling his power. His connection to the earth is his main source. His lack of gloves and shoes strengthens this as well. He shares a give and take relationship with the earth. The earth lends him its power, which he takes to utilize for his own intentions and if possible, he places any earth he used back into to ground, his way of returning the power and therefore beginning a continuous cycle.

    Combat style: While in combat Terrador acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He utilizes heavily rooted stances plus strong kicks and punches that evoke the mass and power of earth. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents. Furthermore, his father is a powerhouse in all sense of the word, who attacks slowly, but deals heavy damage and relies on tricking his opponents in falling into his attacks. His mother is the sheer opposite. Her low physical strength is backed up by high dexterity. She can execute lengthy combos swiftly and efficiently. Terrador is a combination of them, boasting almost as much punishing brute force of his father matched with nearly the amount of blistering agility of his mother. This is the also the sole reason he has trouble conserving energy. Mentally, he never backs down no matter the situation. He fights until victory or defeat and any variation of the two, including death. He acknowledges the foolishness of this mindset, but he was trained this way by his parents and he sticks with it.

    Random fact: Upon Terrador’s death, his body would literally turn to virtually indestructible rock. Soon after, his green markings leave his petrified body and form a glowing sphere of energy that hovers above him. Since this is the embodiment of his power, it expands heavily and creates a formidable and harmless explosion of green energy. This returns his Geokinetic energies back to the earth.

    Backstory: Terrador Dolor Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant Geomancing capabilities. This phenomenon occurred during a frivolous game of tag with his father. As the young badger-mole reached an arm out to tag him he fell flat on his face. His father accompanied his son who had tears and dirt in his face. The tears soon vanished and his body began shaking. His mother approached Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, shielded him and Gaia in a dome of rock seconds before Terrador let out a scream followed by bright light that consumed the place. Terrador found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the Geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he surpassed his own parents. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terrador awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off; his father demanded that he get as far away as he can. Quake handed him a the Baculum Betram and Terrador fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terrador survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Seven years has passed since he has seen his parents or any signs of civilization. Terrador has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.


    Last edited by SonShadSilv003 on August 13th 2011, 2:28 pm; edited 1 time in total
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    Post by Twixie Hushimo August 13th 2011, 1:33 pm

    :O he's a badgermole!

    Good work!
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    Post by SonShadSilv003 August 13th 2011, 1:44 pm

    Thanks :D I was a bit hesitant making him a badgermole, but I think it'll be fine.
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    Post by Hushimo August 13th 2011, 1:46 pm

    Ashley Hushimo wrote::O he's a badgermole!

    I'll admit, never heard that one before.
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    Post by SonShadSilv003 August 13th 2011, 1:48 pm

    LoL, I guess there's a first time for everything.
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    Post by Twixie Hushimo August 13th 2011, 2:55 pm

    A badgermole...with earth/rock powers....

    SONIC IS BEING INVADED D:
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    Post by SonShadSilv003 August 13th 2011, 3:09 pm

    Lol, that does sound kinda badass, plus i think this is a first for sonic fan characters. Sonic has been invaded many times lol.
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    Post by Twixie Hushimo August 13th 2011, 3:14 pm

    Yeah, the only crosses you really see are cat/hedgehog.

    But aren't badgermoles supposed to be, like, gigantic?
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    Post by SonShadSilv003 August 13th 2011, 3:18 pm

    True true. And yes they are, and blind as well with closed eyes.
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    Post by Twixie Hushimo August 13th 2011, 3:25 pm

    And they go around listening to hippie music.
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    Post by SonShadSilv003 August 13th 2011, 3:29 pm

    Ugh, Terrador is nothing like that. I simply like the sound of a badgermole. Aside from the Geokinesis, he has nothing in common with them.
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    Post by Twixie Hushimo August 13th 2011, 3:32 pm

    (It's just a joke....)

    But, yes, he seems like a well-developed character. I like reading the new characters you come up with.
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    Post by SonShadSilv003 August 13th 2011, 3:34 pm

    I know it was lol. And thank you :-D I'm glad you enjoy.
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    Post by Flame-Eliwood August 17th 2011, 3:21 pm

    I'm sure a lot of you have Sonic Fan Characters right? Well I do, and one of my characters is currently in my avatar.

    Also I drew my avatar.
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    Post by Hushimo August 17th 2011, 3:25 pm

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    Post by Flame-Eliwood August 17th 2011, 3:28 pm


    I was thinking that we could post a new topic that doesn't... give a whole bio or something. Just naming/showing them off like a picture or something.
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    Post by Shadow Dude 64 August 22nd 2011, 6:37 pm

    Full Name: Nero the Hedgehog
    Nicknames: N/a
    Age: 16
    Strengths: Ice areas, wielding samarai sword Devils edge, approching enemys at high sppeds & gaining chaos emeralds...
    Weakness: Fire and rock attacks.
    Description: Shadow the hedgehog like hair with a bit more spikes, yellow coloured eyes, Light blue strips in hair(like Mephiles), Dark blue coloured fur, A black coat with white strips on both arms, t-shirt, Jeans and Converse runners.
    Facts: -Is a bit mysterious.
    -Doesn't like to speak about past or where he's from.
    -Gets along with others most of the time.
    Bios/Story: Nero was once a normal teen. He was happy, was full fun and love sports. Nero liked the art of sword combat a lot so his father who was an expert at this trained Nero from a young age. One Nero's father knew that Nero was ready and presented him with his most powerful blade. The sword was called "Devil's Edge". It was said to be forged by the devil himself in the fire pits of hell but one day a faith worse than the devil clamed the sword and did some tweeks to it. The sword was orignally meant to hold fire but the new demon was more into ice than fire. He froze the sword in an Ice casing for many years but only to have lost it in a war with the devil again. No one knows if this is true but thats the story that goes around for this sword. Nero's father found the sword on one of his travels in a place called Ice peek. He had collected many artifacts as such but never something like this. Nero's father new his son had a heart so pure that he could tame this sword. Nero was able to tame the sword that was forever now his weapon. One day though word caught out that the sword was tamed by Nero and demons from the other relam calm to take the sword back. This is when Nero's life changed forever. As demons approached Nero and his father they asked for the sword but Nero's father refused as he Knew they would just kill them anyway. The Demon laughed and suddenly a massive spike shot through the ground and up through Nero's fathers chest. Nero couldn't do anything fear struck into his heart and unable to move his feet the demon went to grab the sword but the sword reacted and a white glow was given off the demon slow started to melt and the light got brither. Nero was starting to freeze though Ice started to run through his veins to his heart, to his brain. The white light shined very bright and all the demons attacking were killed by the light. Nero was incased in ice for an hour and then opened his eyes in the ice. He noticed his fur had changed Darker blue and he had gotten light blue strips in his hair. Nero used what ever strength he had left to burst out of the ice and landed on the grass. When he looked down by his side he saw the sword still perfectly intact. Nero remembered what his father said that in times like those that some of the swords power will grasp the nearest think and live inside them forever. Nero waved his hand in front of him a bit and noticed he was making a very thin trail of ice. It crumpled and the drops fell to the ground like snowflakes. Nero remembered his father and ran over to him the massive spike was gone but a huge hole was in his fathers chest. His father wasn't breathing no signs of life what so ever Nero felt devistated and dropped to his knees and stared at his father for a while. He couldn't belive what happened. Nero gather the last of his strength and pick up his fathers body and began to dig. Nero had finished the buriel and said a prayer for his father. Nero rose with tears flowing from his eyes and said "Father... No matter what happens... Even If I have to put my own life on the line... I will avenge your death...". Nero now forced to survive on his own is on a quest seeking anwsers to find out the demons were abouts. Nero with The Devils Edge by his side has fought many demons over the years that have been trying to kill him. Now aged 16 he has still along journey ahead of him if he ever wants to make to hell and back alive...
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    Post by SonShadSilv003 November 9th 2011, 2:40 am

    Name - Project: Noctis Mutatio

    Alias: Dawn

    Age: Dawn is ageless and it’s only been 3 years since his creation. Physically he looks about 16.

    Species: Wolfbat

    Gender: Male

    Height: 3 feet, 5 inches tall

    Weight: 90 pounds

    IQ: 110

    Sexual orientation: Heterosexual

    Marital Status: Single

    Dominant hand: Right

    Birth Place: Classified G.U.N base

    Residence: An abandoned top-floor apartment in Central City

    Occupation: None

    Alignment: Evil (formerly.) Good (currently)

    Appearance: Short, sky blue fur covers his entire body along with streaks of yellow on his arms and a pair of warm and comforting, gold colored eyes with black pupils. An ovular patch of white fur covers his stomach/chest. Being a cross between a wolf and a bat, he has traits of both creatures. For the wolf, he has four curved bangs that stick out of his forehead, a furry white muzzle with a small, black and round nose in addition to a long shaggy tail with a white tip. As for the bat, fur spikes out into five thick, arched tufts of fur on the back of his head, looking somewhat like shoulder-length hair. Large, alert sensitive ears with tan inner ears are perked on the top of his head. These move varying on what emotion he feels. Things like happiness make them appear to perk up more, while sadness causes them to droop and hang low. They also have a tendency to twitch when he becomes irritated. Lastly, a set of sky blue bat wings with a tan inner area protrude from his back. Despite being both wolf and bat, he has no claws or fangs.

    Attire: He wears a pair of black finger-less gloves, black shoes with two white, horizontal stripes going across the top and white soles in addition to a pair of dark blue pants with his tail poking out of the back.

    Abilities: Dawn really has nothing special about him other than the abilities given to him naturally. His most notable ability is flight. His wings are perhaps the strongest thing on his body. With the resilience in his wings, he can reach speeds up to 140 mph rather quickly for quite extensive amounts of time. He can also create small gusts of winds with a quick flap from his wings that would most likely knock an opponent of their feet. With his large bat ears, Dawn has exceptional hearing and can hear even the sneakiest of foes. He also has the keen sense of smell of a wolf and can sniff out things or people from a far distance. He has a decent amount of knowledge in the art of hand-to-hand combat which he combines with his acrobatic proficiency. With his inner Vampire bat, he requires no sleep but can still be knocked unconscious and with the Werewolf in him, he can freely roam highly sunlit areas without any consequences. He also has a normal appetite unlike the craving of flesh and blood of both beasts.

    Weaknesses: With no real strengths, he has no real weaknesses. The only real exploitable weakness would be high-pitched sounds, which bring great pain to his bat ears and can instantly cripple him. Despite having a decent amount of knowledge in the art of hand-to-hand combat, Dawn's lack of both training and combat renders this useless. Anything spectacular he performs is most likely out of luck. With his average physical strength, he cannot dish up much damage. This however can be made up for his surprising agility. Not only can he not deal much damage, he can't handle much either. It doesn’t' take much to knock him down. He obviously isn't a fighter and prefers to avoid confrontation altogether.

    Night form: Dawn may appear to be normal, however, as the moon rises he takes on a monstrous form, a perfect combination of Vampire bat, and Werewolf. He grows seven inches in height and twenty-five pounds from his huge increase in muscle mass. His fur becomes a long and shaggy jet black, even on his stomach which is now covered in dark grey fur. His muzzle and the tip of his tail are covered in dark grey fur as well. His inner ears and wings are now gray. His now jet black wings grow far larger and become demonic in appearance. They also allow him to double his original speed. Dark, razor sharp claws form from each of his fingers. Equally sharp fangs form on both the top on bottom of his mouth. Both of which can tear through nearly anything within seconds. With his fangs, his mouth is constantly open and drool is always seen hanging from his muzzle. His pupils vanish and his eyes become a glowing read. Dawn loses all intelligence and speaks with grunts, growls and other primitive noises. His strength and agility are increased by six and all of his senses are heightened dramatically. With the Vampire bat’s unprecedented thirst for blood mixed with the Werewolf's ruthlessness, he hunts relentlessly to quench his need. He becomes a mindless beast who feels no pain and only has the one objective of feeding his hunger. Death is the only way to stop him other than sunlight and that must be performed with either a head decapitation or a strike through the heart, and even then it would be extremely difficult. Unlike Vampires or Werewolves, his victims don’t convert and are simply wounded or worst. Exposure to the sun does not kill him but rather transform him to normal like a Werewolf. Dawn awakes the next morning and remembers everything he did the following night. This form however, has not been seen in two years.

    Personality: For the first year of his life, Dawn was tormented by his curse and haunted by the blood of the innocent on his hands. He preferred to be anti-social and get close to no one for fear he might bring them harm. His every attempt to confine himself at night lay in vain and he remained a puppet to the monstrosity. Things reached a critical point and he was close to becoming suicidal. After his discovery, he soon developed a friendly personality and easy to get along with. He enjoys joking around from time to time, but if the situation doesn’t call for it, his demeanor changes almost instantly. He is very selfless and puts others before himself. With a laser-sighted attention span, he always focuses on the tasks at hand. He enjoys relaxing and hanging out and it takes a lot for him to lose his temper. If the sun starts to set and he is away from his home, he can become paranoid and stops at nothing to make his return. He also has a constant fear the beast within him is waiting to be unleashed yet again.

    Backstory - Project: Noctis Mutatio was conducted by a group of corrupt G.U.N scientists. They wished to create the ultimate killing machine, a perfect mixture of two deadly mythological beasts. They formed him to be harmless during the day, and then unleash hell as the sun sets. The project was a success and Dawn stepped foot onto the world where he was kept cooped up so they would analyze his abilities. They gave his normal form average intelligence and enough power not to be completely defenseless. They favored their true creation more and were satisfied with the results. Unbeknownst to them, it was far beyond their ability to control.

    Barely a week after his creation, Dawn broke free. After killing all who stood in his way, he headed for the nearby Central City where his reign of terror continued. Dawn awoke the next morning terrified by his own feat. He was created pure of soul, the exact opposite of his “other self.” He found an abandoned apartment where every night he strived to keep the best concealed by bonding himself with various tools he found in the streets such as chains and cinderblocks. Every effort was futile and night after night, people were dying by his hands.

    After a year of this carnage the area around his apartment was empty and he began attacking neighboring cities. Things grew bleakest and he was prepared to take his own life for the better of the world. There was a glimmer of hope however. He discovered that exposure to ultraviolet light returned him to normal. With a quick stop to the nearest store during the day and a layaway payment, an ultraviolet lamp was in his possession. With no hesitation he set the thing up in his apartment. Time grew short and the sky began to blacken. The UV light gleamed on him as he watched the moon rise over the horizon. The moment of truth was upon him and he awaited the transformation. After what felt like hours, the Wolfbat let out a long sigh of relief. His curse no longer tortured him and he was free.

    With no more death on his hands, Dawn began opening up to people. His part of town returned to normal after the denizens realized a threat was no longer there. Dawn kept his supply of UV lights up so he’d never run short. He lives a peaceful life and he couldn’t be happier, but that constant fear still occasionally creeps up on him.
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    Post by Super Sonic The Hedgehog December 21st 2011, 12:43 am

    Name: Charals The Hedgehog
    Nickname: Charlee
    Age:16
    Gender: Male
    Species: Hedgehog
    Personality: vary nervous when it comes to a full moon but mostly a heard core freedom fitter besides his sister Starla The Hedgehog His mom and dad are Echo, and Itare Hedgehog.
    Dislikes: people who rag on him and also his family, and he also hates injustice. He also has a enemy named Armostas The Cat this guy was traned by Egg Man Nega and later was trapped in his own Emerald that was used to mace his robots. But He's not the only Charicter I have more but I will just list their Names, Gender, and age. OK Hear they are.
    Echo The Hedgehog Male, 24
    Itare The Hedgehog Female, 20
    Starla The Hedgehog Female, 12
    Armostas The Cat Male, 26
    Sargent Scruffy The Hedgehog Male,23
    Charals The Cat Male,22
    Sargent Sara The Hedgehog Female,22
    SonShadSilv003
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    Post by SonShadSilv003 December 24th 2011, 6:22 am

    Name: Gravitos Imperium

    Nicknames: Gravity Warrior (more of a title than a nickname.)

    Age: 22

    Species: Hedgehog

    Gender: Male

    Height: 3 feet, 7 inches tall

    Weight: 90 pounds (under normal conditions.)

    IQ: 135

    Marital Status: Single

    Birthdate: April 30, 1989

    Birth Place: Unknown

    Residence: An apartment in downtown Station Square

    Occupation: Bounty hunter

    Alignment: Chaotic Neutral

    Appearance: Long and slightly shaggy dark violet fur covers his entire body. He has a purple, skinned muzzle with a long and pointed shiny black nose. He has a fairly muscular build along with a pair of serious but comforting purple colored eyes with black pupils. Fangs are visible when his mouth is open even at the slightest. A pair of triangular ears with a purple inner area are perked on the top of his head. Black ovular markings cover both palms and the back of his hands along with one on the middle of his forehead.

    Attire: He wears a pair of baggy black pants with thin purple lines going vertically down the sides. Lastly, a pair of duel-tone sneakers where the back half is blue and the frontal half is red and seems to overlap the blue, with black soles.

    Quill style: Gravitos has two rows of three elongated quills that protrude from the back of his head. The outer four curve downwards while the other two curve upwards. He also has four quills on the front of his head. These are half the size as the ones on the back of his head and curve downwards. He has two on each side that covers the corners of his eyes. One straight and fairly thin quill hangs from each side of his head that point down and reach chest level. He also has and two much less pliable, slightly shorter arching quills on his back and a small, somewhat arched tail.

    Abilities - Gravitokinesis: Gravitos has the ability to manipulate the gravitational force on an object or person by five times greater or lesser. This is performed by his markings glowing and taking on different colors and shapes (see below.) To harness this ability, he launches beams of energy called Gravity Spears from the markings on his palms. They fly at a moderate speed and he can be fairly accurate if he aims correctly. The marking on his forehead is used to focus the ability. Upon contact from the spears, an aura of the respective color surrounds the object or person. Up to four spears can be launched in one setting. He can fire one almost instantly, or charge his energy and unleash multiple at once. The effects only last up to 5 seconds. Through this time limit, any additional spears won't add to the time. He must wait a couple of minutes before his Gravity Spear usage resets as well. He has the ability to switch between the various effects. Also, upon using his power, his fur becomes a neon purple in color and all of the quills on both his head and back curve upwards.

    Red: The color his marking becomes when he chooses to increase gravity and make things heavier. The spears themselves are heavier than others and as a result, they have reduced range and speed. However, if he were to unleash one at a downward trajectory, their speed increases. They also become the shape of a plus sign and each individual spear adds the original weight of the object or person. For example; Gavitatos' weight of 90 pounds would be added by 90 with each spear, maxing out at 450 pounds. When using this in a fight; his enemy would most likely have hindered mobility from being weighed down. If his opponent wields a weapon, Gravitos can make the weapon heavier and beyond their abilities to carry. He can also use it against himself for defensive purposes such as if he wished to plant himself in one spot or prevent being luanched into the air. If airborne, his increased gravity can be utilized for deadly offensive strikes.

    Blue: The color his markings become when he chooses to decrease gravity, making things lighter. These spears are lighter and appear to drift through the air with better range than the red spears and are not affected by which angle they're fired at. They become the shape of a minus sign and each individual spear subtracts the amount of weight equal to that of the object or person under five times the lesser gravity. For example; Gavitatos' weight of 90 pounds would be subtracted by 18 with each spear, maxing out at 18 pounds. When using this against an opponent, they may have difficulty adapting to the lesser gravity, especially at higher extents. Just as the red counterpart, Gavitatos can use this on himself for mainly evasive maneuvers such as high or far leaps into the air. This can also be used to protect himself from high falls.

    Black: His default color and shape. Ovular in appearance, these actually represent a zero, which means zero effect on gravity. Firing one of these black Gravity Spears will restore gravity to normal. These are the fastest of his spears, able to strike a foe with great speed. Despite using the same amount of energy as the red or blue spears, only one of these can be unleashed at a time and have a much more rare usage.

    Purple: The color his markings become when he chooses to shift his center of gravity and defy his own gravitational pull. They become the shape of an arrow and only two of these can be launched at a time. Preferably using this power in a room of some sort, Gravitos can launch one of these purple spears at a wall or the ceiling than be pulled to it upon contact, thus defying his gravitational pull, allowing him to maneuver unsupported along the surfaces The effects last up to 10 seconds and can be stopped at any time by switching to another gravity effect. The arrow markings always point to where his center of gravity is, somtimes pointing up or to the side until his feet are planted surface on the desired surface, where the arrows points to its original downward angle. Since these require twice the energy, two more of the red or blue spears are accessible if he has not used them already.

    Gravity Punch: Gravitos is able to place the power of his red or blue Gravity Spears into a melee attack be engulfing his fists in red or blue energy. This has the same properties as the spears, meaning the same effects and only four punches can be unleashed before the energy vanishes.

    Gravity Blast: A spherical explosion of either red or blue energy. This can only be used if he has full Gravity Spear usage and he must charge his kinetic energy far beyond its fullest. Anything within a fifteen yard radius including himself will automatically succumb to ten times greater or lesser the gravity. His eyes also become a solid red or blue and he gains an aura of either color, both depending which method he uses. This takes all of his energy away and using it could perhaps severely cripple him depending on his state prior to using this.

    Gravity Burst: The power of his Gravity Blast narrowed into a short range beam unleashed through both of his palms. While lacking in range, it more than makes up for that with its accuracy. The beam itself can reach up to three yards and has the same attributes as its counterpart excluding the effects on Gravitos. To narrow the beam instead of simply releasing the energy in all directions, he needs more of a charge up time. It requires the same amount of energy, only the risk of harming himself is reduced as a result of the gravity not effecting him.

    Other abilities: Gravitos is constantly training himself to become stronger. Through time, he trained his body to withstand five times its own weight. This has made him quite durable and he can suffer high extents of damage before going down. This has made his legs powerful as well. He can reach speeds up to 120 mph and jump up to 15 feet in the air. After enduring a handstand for the full duration of the times five gravity, Gravitos has formidable strength in his arms and boasts surprising agility to boot. Gravitos has offensive tactics when it comes to fighting. Always quick to make the first move, he is indeed a viscous fighter and never backs down, no matter the situation.

    Personality: Upon meeting someone for the first time, Gravitos has a tendency to act very on-edge and somewhat hostile. This is simply his confrontational demeanor, where he acts downright rude to those who show the slightest hint of getting in his way, which makes him almost unapproachable sometimes. However, this is just a trait he cannot help and he frequently apologizes for his attitude afterwards if he thinks that person doesn't deserve it. If one were to allow him, he can show his friendly side, which only goes so far as to helping anyone in need. Although he strongly apposes death, given his occupation, if the price is high enough, he will be willing to take a life. Though if this is the case, he almsot always has reluctance even to the lowest of scum. His thirst for battle is quite high and he's almost always on the lookout for a good fight. He lives and dies by his own rules and nothing will shake this demeanor from him. He is just a hedgehog who concentrates on his motives and when Gravitos is determined, he is quite literally unstoppable. He is also a loyal ally, determined to protect those he cares about from danger.

    Weaknesses: Due to the constant shifting of gravity, Gravitos has little to no sense of balance. Although his kinetic power is strong, using it requires huge amounts of energy and can rapidly overexert him. If a direct strike were to occur on the direct center of any of his markings, his kinetic power would be disabled for a prolonged amount of time and he himself would be momentarily stunned. Despite his durability, he fails at defensive capabilities and requires to have complete control over a battle. If a foe were to capitalize this, Gravitos' chance of victory could be slim.

    Backstory: Born into a mighty warrior clan, Gravitos' uncanny ability was discovered when he was young. With a power to control something unstable such as gravity, Gravitos was 13 when he first learned how to simply contol it without it getting out of hand. This is when his training truely began, learning various fighting styles and honing his kinetic power. The standards of this clan was you were trained to live and fight, then once you turned 18, you were sent out to fend for yourself. They inhabited a walled city, where there was only once entrance guarded by a group of merciless guards. If one were to attempt an escape on their own terms, death would be immanent. Despite these attributes, those who lived here were cared for with respect. They were well fed and slept warm and comfortable. It would only be if one were to lack in their training or any severe disobedience would punishment ensue.

    The next five years of Gravitos' life was somewhat harsh at times, but he prevailed through his rigorous training and listened to his masters. Sure enough, on his 18th birthday, he awoke in a back alley. After exploring the surrounding area, he discovered he was in Downtown Station Square. After realizing he needed to survive on his own, he used the only skills he learned, and that was to fight. He collected various bounties and participated in a couple fighting competitions. He become somewhat renowned by his abilities and soon became know as "Gravity Warrior" considering nobody knew of his true identity. After making enough money, he bought a dingy apartment which he mainly used for sleeping.

    Four years have passed and he continues to live in his low-middle class apartment with his same occupation. Feared by some, he himself became wanted by various crime and some police organizations. He lives life somewhat peacefully and the bounties on his head and warrents for his arrest are not even a worry to him.
    Zez
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    Post by Zez June 21st 2012, 9:27 pm

    Never before have so many walls of text been collected into one place.
    avatar
    Moran



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    Post by Moran July 12th 2012, 1:46 am

    Y'see, I have a theory: they waste the vast majority of their word count for several years on their horribly Mary Sue/Gary Stu-ified, horrible personality-possessing fan characters, and then they have to really stretch it out for all those years.

    They basically go over budget to the extreme on words. They indebt themselves for years, and they have to pinch their proverbial pennies and work hard to get their words back for years. It's like buying a house you can barely afford to make the payments on.

    This would explain why their posts tend to consist of a few broken sentences, single words, or even no words and just smilies, even in the very RPs they designed those characters for.

    That would stand to reason, as well, by explaining that they try to get around it by horribly botching every word until they're no longer recognizable as words. But due to an error in judgement, they fail to realize that this robs them of their ability to communicate anyway, rendering it fruitless.

    It even explains why they randomly vanish without even being banned, seemingly never to return; they can't stretch what little they have left far enough, and they can't make posts any more. By the time they've got a budget of words at all, they've probably forgotten about most of the websites they frequent.
    Schnickelfritz
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    Post by Schnickelfritz July 15th 2012, 11:46 am

    Master Mly Hushimo wrote:Y'see, I have a theory: they waste the vast majority of their word count for several years on their horribly Mary Sue/Gary Stu-ified, horrible personality-possessing fan characters, and then they have to really stretch it out for all those years.

    They basically go over budget to the extreme on words. They indebt themselves for years, and they have to pinch their proverbial pennies and work hard to get their words back for years. It's like buying a house you can barely afford to make the payments on.

    This would explain why their posts tend to consist of a few broken sentences, single words, or even no words and just smilies, even in the very RPs they designed those characters for.

    That would stand to reason, as well, by explaining that they try to get around it by horribly botching every word until they're no longer recognizable as words. But due to an error in judgement, they fail to realize that this robs them of their ability to communicate anyway, rendering it fruitless.

    It even explains why they randomly vanish without even being banned, seemingly never to return; they can't stretch what little they have left far enough, and they can't make posts any more. By the time they've got a budget of words at all, they've probably forgotten about most of the websites they frequent.

    Either that or they're aliens.





    I think I'll just stick with aliens, if that's okay with everybody.
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    Post by Guest July 24th 2012, 5:51 pm

    I have no fan characters, we already have enough.
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    Post by The Doctor July 24th 2012, 10:10 pm

    Full Name: Scar Legacy

    Species: Raccoon

    Age: 17

    Gender: Male

    Strengths: Able to create portals

    Weakness: Shyness and eyesight is sensitive, so he wears sunglasses.

    Looks: A grey raccoon with black stripes on his tail, arms, legs and one on his forehead and golden eyes. Scar wears a white suit with a trench coat, which is where he keeps his fire arms. Mostly pistols and small guns. His hair color is jet black.

    Powers/Abilities: The gloves he wears have symbols on them that aid him in making portals to anyplace and anytime in the world. His speed while running almost matches the Big Blue himself, but falls slightly behind.

    Height: 6" 3'

    Personality: He is a mysterious type, no one really sees him because he is on the run a lot and that he roams around, mainly making appearances when a threat arises to those around him. He has learned how to thieve over his short lifetime. His calling card is a blue card with a raccoons face "mask" on it, a swirling portal in the background.

    Bios: Scar was raised until he was 13, then his parents were killed in a massacre. He was the only one still living, and he found out he had created a portal to the roof on a building nearby. Since then he has been training to be a thief under his trainer, Paul. He has moved on since then is is still theiving.

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