The ancient lands.


+63
PaytonBree
Hyperstreak
BlockFan234
TheGeekyAngel
SpeedyBlueDude
TrueBlue52
*ShiningStar*
The Doctor
Moran
Super Sonic The Hedgehog
Shadow Dude 64
Flame-Eliwood
Hushimo
hamedthehedgehog
Sir Bedivere
theez
HayleyTheAssassin
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32Melody
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Bowie
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cala224
Bria
edward_the_fox
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the real sonicfan01
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    Fan Characters

    *ShiningStar*
    *ShiningStar*

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    Post by *ShiningStar* July 24th 2012, 10:58 pm

    Sushimo wrote:I have no fan characters, we already have enough.
    ^This the world is better off without them. But if yall wanna make them. Well *shrugs* To each their own.
    TrueBlue52
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    Post by TrueBlue52 July 26th 2012, 12:09 am

    Jam collins

    jellyfish

    deleted


    Last edited by TrueBlue52 on August 12th 2012, 1:27 am; edited 2 times in total
    SpeedyBlueDude
    SpeedyBlueDude

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    Post by SpeedyBlueDude July 26th 2012, 12:26 am

    Fan Characters - Page 7 7648122346_82a53c7d20_b

    I call him SuperUltraNotARecolor The Hedgehog.

    He is always in Super mod and is awesome and has a portal on his stomach and he sparkles.

    His personality is sexy and he knows it.
    TrueBlue52
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    Post by TrueBlue52 July 26th 2012, 12:30 am

    Maia Bee

    &

    Codey

    deleted


    Last edited by TrueBlue52 on August 12th 2012, 1:28 am; edited 3 times in total
    TheGeekyAngel
    TheGeekyAngel

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    Post by TheGeekyAngel July 26th 2012, 4:14 am

    SpeedyBlueDude wrote:Fan Characters - Page 7 7648122346_82a53c7d20_b

    I call him SuperUltraNotARecolor The Hedgehog.

    He is always in Super mod and is awesome and has a portal on his stomach and he sparkles.

    His personality is sexy and he knows it.
    Best one by far.
    BlockFan234
    BlockFan234

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    Post by BlockFan234 July 30th 2012, 11:44 am

    i have a fan char i thought of a few days ago:

    name: Blitz
    Species: Raccoon
    Description: Blitz is dark orange and looks similar to sonic, but with longer and straighter spikes that run along his back. Blitz also has shades that never come off his face and cool gray shoes.

    completely original!
    TrueBlue52
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    Post by TrueBlue52 July 30th 2012, 12:59 pm

    BlockFan234 wrote:i have a fan char i thought of a few days ago:

    name: Blitz
    Species: Raccoon
    Description: Blitz is dark orange and looks similar to sonic, but with longer and straighter spikes that run along his back. Blitz also has shades that never come off his face and cool gray shoes.

    completely original!

    this is a cool character, but you are missing some important info

    copy the following and chart your character

    Full Name:*
    Nicknames:
    Age:*
    Strengths:
    Weakness:
    Description: (Color, size, etc..)*
    As seen in: (You can list the fan-fics this character has been in)
    Facts:
    Bios/Story:*
    BlockFan234
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    Post by BlockFan234 August 2nd 2012, 11:23 am

    k here goes my super ultimate char idea:

    Full Name: Blitz the Raccoon
    Nicknames: Blitz, Gadget Man
    Age: 12
    Strengths: has lots of cool useful machines, is really stealthy, has good charisma (the power to convince people easily), and can turn into a statue at will.
    Weakness: when stripped of his machines, he can fly a little, but hasnt mastered most of his skills yet.
    Description: looks alot like sonic, but with shorter and straighter spikes. he is about 3/4 the size of sonic, he is orange, and wears a green baseball cap.
    As seen in: nothing. he is just a char idea
    Facts: was once robotnik's indentured ally 10 years ago, but escaped and was frozen in ice and found now, and was still alive.
    Bios/Story: none.
    Hyperstreak
    Hyperstreak

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    Post by Hyperstreak August 2nd 2012, 10:27 pm

    Here is a little fan character of mine.

    Pearl the Gerbil

    Species: Gerbil

    Color: Light Blue

    Eye Color: Pink

    Age: 15

    Appearance: She has light blue fur, and she has a yellow shirt on and a green pair of pants on. She wears grey shoes with shiny, light blue pads and green pads. She wears red socks, and she has small pointy ears, and she has long, dark blue hair. She also has a long tail.

    Personality: Pearl is a sweet gerbil who is usually kind to everyone she meets, and she is outgoing and loyal to her friends. She is stubborn and persistant, and can be very aggressive towards others whenever she gets angry. She can also be annoyed easily, and can also be nosy. Still, she does not like seeing others get hurt, emotionally or physically, and she is willing to help her friends in any way she can.

    Background: Pearl is from a small town somewhere in Sonic's world. She loves her family very much, and is loyal to them and will do whatever she can to make her family happy. At the age of 9, she learned that she had the ability to generate and manipulate many different kinds of crystals. Even with this, Pearl never uses her powers for wealth, for she only wanted to live as a normal girl, even though it was known by many that she had crystal powers.

    However, one day, the evil Dr. Robotnik, commonly known as Dr. Eggman to many, learned about this, and thought that her crystal abilities would be useful in many ways, even in terms of making artificial Chaos Emeralds. He captured Pearl's family, and blackmailed Pearl into serving him, threatening to harm her family if she did not work for him. As time went by, Pearl was given many tasks by Eggman, most of them failing because of Sonic. Eggman would tell Pearl that he had tortured and harm her family for her failures. At one point, after failing another mission, Pearl was unable to cope with her family being harmed for her failures. She tried to commit suicide by jumping off a high cliff, but Sonic saved her. Pearl demanded Sonic to let her kill herself so she would not be able to cause her family any more harm. However, Sonic offered to help her save her family.

    Later that day, Sonic came into the base, and he helped Pearl free her family. It was revealed that Eggman never actually tortured them and harmed them in any way for her failures, for Eggman's saying that was just to try and "motivate" her into doing better in achieving her tasks. At one point, Sonic, Pearl and her family found a teleporter that could transport back to Pearl's home. Sonic and Pearl's family used the teleporter, but Pearl stayed behind to destroy Eggman's crystal using machines. She succeeded, and managed to get to the teleporter in just enough time to escape the destruction of the base, which Eggman had activated the self-destruct sequence for.

    After all of this, Pearl told Sonic that she would be forever grateful and thankful for Sonic in helping her save her family. She was happy to see that they were never hurt by Eggman, and said that she really would like to pay Sonic back someday. Since then, Pearl would be an ally and friend to Sonic and his pals. She is very nice to Sonic, and she has a crush on Knuckles (which she denies having). However, even before she met Sonic, she knew Rouge the Bat in school, and the two do not get along well at all. Rouge hates Pearl's goodiness, and the many times she reported her for some bad actions she had made. Pearl dislikes Rouge because she kept trying to get her to make crystals for her, even if it involved blackmailing her. Pearl even tells Rouge to "go back to Hooter's" from time to time. Still, she is a nice girl, and will help Sonic and his pals if they ask her.

    Powers and Abilities: Pearl posseses the ability to manipulate and generate crystals from her own hands. She can use crystals as attacks, make crystal constructs, make crystal spikes, turn her whole into hard diamond crystal to protect herself from harm, crystallize her fur and trap people into giant crystals, freezing them like one trapped in a block of ice. She can manipulate many kinds of crystals and gemstones, from sapphires to rubies to emeralds to opal to diamonds to topazes and more.

    Strengths: She is very determined, and is able to keep her own fear from getting to her when in dangerous situations. She is very agile, and knows a lot about crystals.

    Weaknesses: She can be nosy, and be easy to aggravate and annoy, and can be too harsh and take things too seriously when angry.

    Likes: Sonic, her family, shiny things, crystals, gemstomes, positivity, Knuckles, relaxation music

    Dislikes: Rouge, mean people, Eggman, being annoyed, some stupid actions, messes
    PaytonBree
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    Post by PaytonBree August 3rd 2012, 7:14 pm

    Do we even have a reason for fancharacters now?
    The Freedom Fighter
    The Freedom Fighter

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    Post by The Freedom Fighter August 3rd 2012, 7:29 pm

    PaytonBree wrote:Do we even have a reason for fancharacters now?
    Yes, of course.
    PaytonBree
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    Post by PaytonBree August 3rd 2012, 7:30 pm

    Nobody's roleplaying anymore. So explain the usefulness to me please?
    TrueBlue52
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    Post by TrueBlue52 August 3rd 2012, 11:16 pm

    PaytonBree wrote:Nobody's roleplaying anymore. So explain the usefulness to me please?

    Alot of people still write Fan Fictions and draw pictures
    PaytonBree
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    Post by PaytonBree August 4th 2012, 10:49 am

    TrueBlue52 wrote:
    PaytonBree wrote:Nobody's roleplaying anymore. So explain the usefulness to me please?

    Alot of people still write Fan Fictions and draw pictures


    Oh, that explains it.
    SonShadSilv003
    SonShadSilv003

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    Post by SonShadSilv003 August 9th 2012, 6:22 am

    Meh, I like to post my characters just to submit a wall of text considering their length XD In all seriousness, I usually post fan characters to get feedback and possibly improve them. I'll be posting updated versions of the two character I already posted here along with the two I've created since I was last here. First off is my newest (with the shortest profile) character. I'm still working on him, so like I said, feedback is good :P

    Full name: Fotiagos Imperium

    Alias: Arctic Inferno

    Species: Wolverine

    Gender: Male

    Height: 3 feet, 4 inches tall.

    Weight: 115 pounds

    Sexual orientation: Heterosexual

    Marital status: Single

    IQ: 115

    Age: 28

    Dominate hand: Ambidextrous

    Known relatives: No relatives are known for he has abandoned them long ago.

    Date of birth: November 15

    Birthplace: A house on the outskirts of Central City

    Residence: None. Fotiagos simply roams the various lands. He doesn't stay in one place for too long.

    Occupation: Bounty hunter and treasure hunter

    Social Class: Loner

    Alignment: Chaotic neutral

    Top speed: 60 mph

    Appearance: Fotiagos’ body is covered in thick and slightly shaggy fur with a rather uncanny coloration. Everything on the left side of his head, the right side of his upper body and the left side of his lower body is red while the opposite portions are blue. His eyes share a similar attribute with his right eye being red and his left eye being blue. His tail is long and bushy and hangs just above the ground. Small and round ears with a black inner area are perked on the top of his head. He has a purple furred muzzle with a small and rounded black nose as well as a diamond-shaped tuft of purple fur covering his stomach/chest. Fangs are seen when his mouth is open even at the slightest. 3 small spikes are visible on each of his hands. They are positioned in between the knuckles from his pinkie finger to his index finger.

    Attire: Fotiagos wears a sleeveless, black trench coat in addition to a pair of same colored, baggy pants with his tail poking out the back. The trench coat also has a hood in case he needs to conceal his appearance. He also wears a pair of plain, black fingerless gloves with holes for his spikes. Finally, he has a pair of dual-toned shoes where. The frontal half of his left shoe is red while the other half is blue. His right shoe has an opposite color scheme. Both have purple soles and a thin, horizontal black strap dividing the two halves.

    Abilities - Thermokinesis: Fotiagos has the ability to control temperature. His fur dons a glow whenever he uses this power. His red fur glows whenever he makes things hotter, while the blue fur glows when he makes things colder. He can alter the temperature of any given environment within a close proximity and also has the ability to actively modify and control his own body temperature. Heating and cooling can only be done separately and only when his body temperature is normal. That means if he chooses to increase it, he must wait until it restores to normal if he wishes to decrease it. He can also transfer this power into his clothing to prevent them from being destroyed. His control over this is impressive and can be used for a moderate amount of time before his energy begins to run low. Each has a limit by increasing/decreasing his temperature for a few moments (or 6 rounds for RPing purposes) and once this is breached, he unlocks either one of two abilities.

    Matter State Manipulation: This ability comes naturally with his Thermokinesis. Depending on his temperature and the substance, Fotiagos can convert a solid into a liquid, a liquid into a solid or a gas and a gas into a liquid. He must have some sort of physical contact for this to be effective.

    Pyrokinesis: Once his body reaches maximum heat, his red fur burst into flames and become a reddish-orange. He is granted control over fire and it's only limited to his right arm and his left leg. He can either manipulate any surrounding fire or create his own from the heat on his body, although the latter will consume more energy.

    (1) Fireball: A basic ability which involves Fotiagos forming orbs of flames within his palm. These can be charged up to create larger, slower bursts, or swift repetitive strikes to keep opponents off balance. Once launched, the speed of these is moderate and has decent range.

    (2) Fire stream: Fotiagos can unleash continuous streams of fire from his fingertips, fist, palm, or leg. These streams can be widened to create flame-thrower like techniques. This can also be extended and used as a whip.

    (3) Blazing rings and arcs: A spinning kick or sweeping arm movement creates rings and arcs to slice larger, more widely spaced or evasive targets.

    (4) Fire bomb: Considered a short range attack, Fotiagos can create a flame at the end of a limb, and thrust the flame down in an explosive burst. This can also be performed directly on an opponent.

    (5) Fire augmentation: He can control the size and intensity of any nearby flames and can draw them in to manipulate them at will. This can happen unintentionally if his temper is raised.

    Cryokinesis: Once his body reaches maximum cold, his blue fur freezes over, becomes crystalline in appearance and cyan in color. He is granted control over ice and just as his Pyrokinesis, it's only limited to his left arm and right leg. This also means he can control nearby ice or use the cold surfacing from his body to form his own at the cost of using more energy.

    (1) Iceball: His most basic ability which is an ice-variant of his Fireball attack with identical attributes. An opponent may freeze upon contact from this.

    (2) Ice disks: He can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but all very thin and easily breakable.

    (3) Ice barrier: Almost instantly, he can generate a wall of solid ice in front of his body to stop an attack from reaching him. Although a small amount of heavy attacks or several smaller ones have a chance of breaking through.

    (4) Ice prison: This technique covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of an opponent's hands, thus rendering them motionless.

    (5) Ice ramp: He can manipulate ice as a means of short transportation and travel at fairly fast speeds. This can also be used as an offensive attack by sliding towards his foes.

    Weapon of choice: Fotiagos dual wields a pair of twin steel Dao swords. He places these swords in a specially made scabbard. Purple in color, it is actually two separate scabbards crossed together in an "X" shape. It allows the swords to be sheathed together with no difficulty. The dark grey straps form a similar shape as they wrap around his chest. His weapons are moderately curved and single-edged with a few inches of the back edge sharpened as well; the moderate curve allows them to be reasonably effective in the thrust. The hilts are canted, curving in the opposite direction as the blade which improves handling in some forms of cuts and thrusts. The guards are black colored and disc-shaped with an additional cup-shape to prevent rainwater from getting into the scabbard and to prevent blood from dripping down to the handle, making it more difficult to grip.

    Ignis: The blade he wields in his right hand. The handle for this sword is red. Once Fotiagos unlocks his Pyrokinesis, this blade combusts into flames. He is able to stream fire from the tip as well as ignite the tip and have a trail of fire follow every slash.

    Glacies: The blade his wields in his left hand. The handle for this sword is blue. Once his Cryokinesis is unleashed, the sword freezes over, sporting small crystals protruding across the blade. Every swing of this sword forms and releases a small and pointed shard of ice that deals more damage than one might expect considering its size. Also with this is a path of cyan crystals that trail the swing.

    Meígma: This is not an entirely new weapon, but a combination of Fotiagos’ two swords. With a quick clockwise twist on the handle of Ignis, a pair of prongs will appear from the bottom of the hilt. A counterclockwise twist on the handle of Glacies will uncover an equal set of prongs, only inwards. This allows Fotiagos to connect the two swords and lock them together with an opposing rotation he used to reveal the prongs, granting him access to a two-handed, staff-like weapon with both bladed edges facing outwards. An identical method of presenting the prongs must be done followed by a swift pull. Through enough practice, he can induce these twists with a simple flick of his wrists and connect and disconnect the swords within seconds.

    Combat style: Fotiagos is an extremely aggressive and offensive combatant. His fighting features quick, successive attacks that take extreme power momentarily, much like an explosion. It optimizes a strong continuous offense, sacrificing defense for greater power, the principle behind a pre-emptive strike. It also suggests he has self-control, great diversity, and variation in strength due to external forces and strong emotions. Through time, he has learned to alter his temperature without even disrupting his focus on fighting. This can possibly lead up to a surprise attack. While decreasing his temperature, his movements still retain their aggressive nature, but are more graceful and controlled. His Cryokinesis even takes his aggressiveness and adds support and defensive power.

    Despite his aggressive combat style, Fotiagos possesses great stealth tactics and has a high amount of patience, enabling him to easily slip in and out of areas undetected. Being able to work well under pressure, he can leave no trace of his presence quickly and efficiently. He also has the ability to hide from followers and pursuers and avoid detection with ease. Being a wolverine, his predatory instincts are impressive, giving him great hunting and tracking capabilities. He can discern numerous factors of a situation that make him adept in pursuit and capture. This includes what move a foe will make, where they are headed (if he is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into his hands in combat/pursuit. His aggressive fighting style is only unleashed once he is seen.

    While dual wielding his swords, the same offensive principles are used. He uses many quick slashes and thrusts to punish a foe. He never allows the blades to stop in a fight once he gets them started. He swings one and while it recuperates, he sends out the second one and thus continues a cycle. Should an opponent stop this cycle, Fotiagos acts quickly and could possibly counter it. Ignis and Glacies are designated for the hands that wield them. If he were to lose a sword, he relies on wielding his remaining sword alone and will attempt to unlock the opposing power. This way, he has access to both a kinetic ability and a blade. Until his kinetic power is unlocked, his sword combat makes a noticeable decrease in effectiveness.

    Using Meígma has offensive style as well and the way Fotiagos wields it resembles that of a staff and will keep both hands firmly grasped on it at most times. Only through the quick transactions between twirls or running with it will he release a hand from it. He uses quick jabs or weak swings while stationary or utilizes various spins to build up momentum for deadly slashing attacks. While he has increased range with the weapon, the speed of his strikes is lessened greatly to prevent the possibility of damaging himself. If he draws out a kinetic ability, he will lead his attacks with that respective sword.

    Ascended Power Form: Under extreme amounts of stress or anger, Fotiagos' Thermokinetic abilities lose control. As such his body temperature both increase and decrease to their fullest limits simultaneously. That being said, his red attributes bursts into flames while his blue portions freeze over at the same time. His Pyrokinesis and Cryokinesis are available to use at once. The strength of his power does not change at all, but his options in battle are far vaster and he attacks a foe more viciously. After a fair amount of time, his body temperature will return to normal and he will appear in the same condition as he was prior to transforming. However, any physical damage will remain the same and his Thermokinesis is disabled until he has ample time to recover.

    Super Form: If the mental stress in his Ascended Power Form continues, Fotiagos will undergo a more deadly transformation. The fire and ice enveloping his body double in size as their respective temperatures double. A brief flash of light shrouds him and he emerges with purple fur and eyes. His muscular density is increased greatly and an aura of both red fire and blue ice encircles him. His abilities remain the same as before, only the power of his Pyrokinesis and Cryokinesis are doubled. It is possible for him to either incinerate a foe to ashes or freeze with such low temperatures they can shatter with a single touch. Aside from his elemental upgrades, Fotiagos attacks with far much more speed and strength behind his attacks with both his hand-to-hand combat and his weapon styles. Only one new ability is granted in this form. Fotiagos can form spheres of icy blue flame in either palm. The speed and distance is greater than his other projectiles. They combust into a firey explosion that burns foes upon contact. Out of this explosion is a cluster of ice shards that travel a short distance in all directions with great speed. These will bring high damage to a foe and will most likely freeze them. After a short time, Fotiagos' temperature and fur return to normal. Unlike his previous form, this drains him of all energy and it would take him days or perhaps even weeks to recover. Even after he regains use of his abilities, he must ease into them or he risks breaching his limits quickly.

    Strengths: Fotiagos has impressive control over all his kinetic abilities and is able to use them for long amounts of time. He is well aware of the limits the power has and will do all he can to prevent himself from breaching them. He has an unbalanced mix of strength and agility, able to pull off deadly combos with blistering speed. He has a moderate amount of knowledge in the art of hand-to-hand combat as well as both styles of his weapons, which he can easily utilize in a battle. Fotiagos has two natural weapons on his body. The spikes on his knuckles added with his physical strength can deal great damage to a foe. A natural ability of his species is having a powerful jaw and can deal a lethal bite. The fangs he possesses can easily tear through flesh.

    Weaknesses: While he has great control over his elemental abilities, his physical limitations have a tendency to be reached fairly quickly. His highly aggressive combat style assists with this. Until he unravels his fire or ice abilities, his fighting range only covers close to medium Fotiagos will always strike first in a fight without giving second thought. This can lead to him misjudging a foe where a multitude of things can go against his favor. His Thermokinesis is highly unstable and even though he has learned to control it well, he will suffer greatly if his temperature makes a sudden shift. Depending if he's heated or cooled, he is more susceptible to hot or cold than usual. Even a change in temperature by a mere couple degrees farther than his control limits will result in him succumbing to either hypothermia or heatstroke. He may be able to deal great damage, but his ability to take damage is poor. The most durable section of his body is his jaw, and even a couple strikes to that area can immobilize him. His dense fur aids in some protection against attacks, but Fotiagos can be taken down easily if he’s careless.

    Personality: Fotiagos has no strong personal attachments. Whatever his goal, he seeks to achieve them through a direct application of force or intimidation, more often than not. Very infrequently will he have qualms about his actions, though this might not necessarily be the case in every circumstance. He has a strong passion for an ideal or belief system in an effort to assist said ideals in some manner, be it through acquiring funds or other means. He tends to hide his feelings through silence and has difficulty expressing himself due to his own apprehension towards his feelings. Despite this, he would like to express himself, but finds himself unable to do so, often for fear of others' reactions to his thoughts. He will hold a strong hatred for a person, group of persons or organization that has done him wrong. Destroying the object of his ire is his primary motivation in life, and he will go to extremes in order to achieve his goal. He rarely expresses his true feelings, instead opting to hide behind a facade of impartiality or logic. He can be considered cold-hearted due to his seeming lack of emotion, but this is a misconception. He has very strong convictions and feelings hidden beneath his "shell." When provoked sufficiently, he can explode violently and unrelentlessly. He has a tendency to be extremely silent, rarely speaking within the presence of all but the closest of allies. Should he begin trusting an individual, the icy exterior will gradually melt away and it can be shown Fotiagos has a friendly and loyal side to him.

    Backstory: Ever since he was young, Fotiagos acknowledged he was... different. His ability to control temperature was discovered at the early age of 5. He spent his days as a child alone and secluded. He would not socialize in school and his teachers never seemed to care. He was a smart and gifted boy and as long as his grades were passing, his lack of social skills was overlooked. Every day he would test his powers out, finding them extremely fascinating. He would boil water, keep a room warm in winter time or cool during the harsh summer or even adapt to the high and low temperatures. If he needed a meal warmed up, he didn't need an oven. Wanted his drink to be colder, who needs a fridge? Although his inexperience caused him to become sick many times, he kept this a secret from everybody. He deemed this a learning lesson every time and would do his best to prevent anything.

    As he grew into his teens, the origins of his abilities became a recurring joke to him. He came to a conclusion his abilities were the result of being spawned from people such as his parents. His dad was always a cold and distant man, while his mom was hot-tempered and easily angered. He even questioned how they managed to form a relationship and produce a child. The true origins of his abilities always remained a complete mystery. His life remained the same as always, only this time at the age of 13, he unlocked his Cryokinetic and Pyrokinetic capabilities. He became interested in swordsmanship as well at this age. Not getting much from his parents, Fotiagos began taking things he needed. Through trial and error, he became adept in the art of stealing. His preferred method was tracking valuables, taking them as his own and selling them at a price that satisfied him. The reason he fell under this is because he wished to actually purchase his desired weapon. Finally at age 15, he owned a pair of his very own twin Dao swords. With the leftover money, he began taking lessons in Martial Arts and his weapons.

    At the age of 18, Fotiagos could no longer handle living with his parents and left without a word. His thieving quickly became no longer enjoyable. He wanted to put his powers to use now that he had decent control over them and they were rapidly becoming better with the aid of his faithful Master. He soon found himself in the business of Bounty Hunting. His first assignment was from a low-end gang of crooks. His target was the leader of their enemy faction. Fotiagos knew nothing of his client, only his objective and that's all he needed. He completed his first job and had taken a man's life for the first time. Shaken at first by the feat, he quickly overcame that and worked for the same gang for some time before moving on to bigger things. Soon, it was no longer about the money, but about the fighting. He enjoyed putting his abilities to use like this. He never became a heartless killer. Killing was never enjoyable for him and he would charge an additional payment for that.

    At the age of 25, Fotiagos retained his occupation and classes with his Master, who never questioned the wolverine. He himself was questionable as well, but Fotiagos never said a word about it. He became somewhat renowned for his skills and still chased treasure in-between assignments. He even gained an alias that had relevance to his abilities. One fateful day he received a new assignment from an anonymous client and the identity of his target was a complete shock. With a hefty bounty, the very individual who taught Fotiagos all he knew was wanted dead. Since he was the only one he ever established a connection with, he approached it hesitantly. Upon reaching his Master’s residence, he was met with the bladed tip of a katana pinned against his neck. His Master confessed he was aware of the profession Fotiagos held. He said the bounty the Thermomancer had attained was created shortly before he began taking his teachings. He had learned of this and took Fotiagos under his wing to pass his vast skills before his inevitable demise. The skills he bestowed upon his pupil were nowhere near the fullest extent he wished, but he acknowledged it would get him by with little difficulties. Before Fotiagos could even gather his thoughts about this revelation, he was rendered unconscious from the bottom of the hilt striking his forehead. He awoke in an unknown location. With him was a dual scabbard that housed his blades and a note from his Master that contained a sincere apology. The note also explained one day Fotiagos would receive a bounty for the one responsible for all this. It further explained patience was needed and he would need to continue his training unaccompanied. Now, after 3 years, he has not changed as a person and continues honing his skills as instructed by his former Master. He knows the questions he has will be answered in due time and he lives on freely with no worries. Even the various bounties on his head and the warrants for his arrest don't faze him.
    Blue Comet
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    Post by Blue Comet August 24th 2012, 8:48 am

    Full Name: Chrome The Hedgehog
    Nicknames: Chrome
    Age: 13
    Strengths: Being surrounded with his friends and family, ESP powers (slightly more advanced in some areas, and slightly less advanced in some areas compared to Silver's powers), escaping battles and/or enemies, fighting for what he believes for, and being an optimist.
    Weakness: Being separated from his family, being separated from his friends, having to make big decisions by himself, loud and crowded areas, dealing with people other than his friends and enemies, being forced to admit that there is no way out of something, being bullied by other's, not being able to stand up for himself, and getting to know new people.
    Description: (Color, size, etc..) He is slightly white, like Silver The Hedgehog, but is a bit darker (not too dark).
    As seen in: None yet.
    Bios/Story: Chrome was left alone in the future once Silver (his brother) and Blaze were gone, and suffered while being alone in the future. The future was not fixed after the incidents in 06, so he was forced to stay all alone in the wasteland. However, he did find two more Chaos emeralds with the help of his friend, Victor The Crocodile (see below). He used Chaos control, and teleported to the present to look for his brother.

    Chrome does have a super transformation, but can only access it when he has all seven chaos emeralds, and he is turning Super for good intentions.
    Chrome can also use his "Gaia" transformation, to be able to use gaia to summon gaia beasts, and use gaia himself. Once in his gaia transformation, he changes to a slightly brown color, and his has a golden-brown-ish aura. He is able to use gaia spears, and gaia laser beams to severely hurt others. To transform, he has to have at least one chaos emerald, and has to be able to use his ESP powers enough to transform. The ESP combined with the power of the chaos emerald enables Chrome to channel enough gaia to transform.
    Chrome also has access to transform to an "ESP-Freak". This is when he turns into Silver's color, and has a white aura. His pupils are gone, and his gloves (like Silver's) glow excessively. He can basically do anything with his ESP powers, including mind-controlling others to do what he wants.

    --------


    Full Name: Victor The Crocodile
    Nicknames: Victor
    Age: 13
    Strengths: Physical contact (he's a power type character), caring for his friends and family, standing up for himself and who he cares for, being a role model, sense of humor, huge self-confidence, optimism, and a friendly attitude.
    Weakness: Being bored, irritated, or annoyed. He hates having to do all the heavy lifting by himself, except when he actually has to, in emergencies, etc. He dislikes having to be humiliated, and being unable to help out, or having his help being rejected. Also hates failing at whatever he is doing.
    Description: (Color, size, etc..) He is the same color as Vector the Croc (his dad), and same looks, doesn't have the necklace with the $ sign on it. His gloves are slightly darker though.
    As seen in: None yet.
    Bios/Story: Victor was abandoned, as he is an orphan and rumor has it that his dad died during the future. His Mom left him alone, and was abandoned and left alone with Silver, and Chrome. Silver left though, leaving the two alone. Recently Victor and his friend found Chaos emeralds allowing them to teleport and search for Silver.

    Victor originally did not have a super transformation, but after spending much time with Chrome, he was able to take in some of the power. To transform, he needs the seven chaos emeralds, and needs to be at full strength.
    Victor has another transformation called "Darkened Victor". It's almost the same as Dark Sonic, but once Victor transforms, his body grows, and his color turns to black. He gets a dark aura around him, and has the abilities to fly, throw balls of darkness at his enemy, and has no control over his common sense. Once he is in Darkened mode, he does anything he can to take out the enemy, even if it means killing them.
    Darkened Victor can also call upon small "dark minions", if he is mad enough.
    Sketch Style
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    Post by Sketch Style November 23rd 2012, 1:20 pm

    Current FC Roster, along with some touch up and re-doing.

    Name:Darrell Justice
    Age: 26
    Species: Wolf
    Physical Appearance: Silvery Gray Fur, Black dress shirt buttoned down three buttons, Long Black Over Coat with full collar, White Slacks, Black Square toe boots, a black trilby(or fedora) hat with white trim, Brown Eyes, White fur accents, and a deep scar on his left eye.
    Gender: Male
    Special Skill/Power: High intelligence, remarkable detective and investigation instinct, acute reflexes, and heightened sense of smell, enviroment synchronization, this allows him to sense his surroundings, to discover footprints, trails, and his opponents whereabouts. Increased strength.
    Weaponry: S&W M29 .44 Magnum Classic Nickel.
    Bio: Born and raised in the slums of central city. A young boy, bullied, targeted, seeking a way out, a light to end his suffering; walked a path many would've ended before the Reaper could reach his neighborhood. He stuck strong, stayed tough, no matter how much the old coyotes pressured, and struck. He grew hardened, and tough; he sought a path that led to justice, when nobody could give a nickel to the idea. The school was a dark place....Nothing but violence and destruction. Every avenue of the school, run by a group of kids, playing gangster on the playground while their families decayed. Wether it was coyotes on one side, or bobcats on the other. Darrell held his ground. He took beating, leaving bruises, scars, and their territory... Darrell waited, patiently, he grew insight, discovering ways to put his classmates, or classcum, off. He grew stronger, putting up his fists, since no one lifted a finger. He began to make a name, and instill fear. When the gangsters came out to play...Darrell made sure they played nice. Darrell went home to a tough life. He only had a mother, his father was killed in action, during a drug bust. His mother, a burlesque dancer, was his only comfort. She resorted to a life of infamy, since her respectable job as a secretary fell through, thanks to a bad business decision. His older brother went into the military, working as a mechanic for a G.U.N. base located on the outskirts of Green Hill; Darrell figured his brother would immerse himself with sunny skies, and green grass. Darrell thought otherwise. Near the tail-end of his high-school days, he was cornered. A few bobcats didn't like being afraid of a "mangy mutt." They lured him with a common trap. I false alarm. They struck, he couldn't defend himself enough. They clawed, they slashed, they didn't let up. Thanks to a dash of fate, a young husky who had her eye on this guardian, rushed to his rescue. She hoisted him up with the strength of fear, and adrenalin; and frantically brought him home....When he finally awoke, he noticed some bandages, a warm pad on his forehead, a steaming green tea on the nightstand by his side, and an eye patch resting on his right eye. When he lifted from his relaxed position, the young husky, Samantha, wisked to his side, making sure he was feeling well, and giving her concern. After explanation, he refused to stay down. He decided a hero is needed, but not a super hero. He wasn't going to be another Sonic the Hedgehog; he set his path for the CCPD. He strongarmed himself into discovering all there is to know about Police work, Detective work, and self-defense. When the time was right, a gat refelected off his eye. A big whopper, known as his Big Bess. He did everything he could to make sure his draw was memorable, fast, and unbeaten; to make sure his accuracy was enough to shoot the wings off a fly, and to stop a rhino, when a stampede invaded the horizon. He breezed his way through college and education, determined to bring upon justice. So much so, he figured it should be his last name, and many thought he was a damned fool. But he didn't care, never did when it came to thoughts, yet its strange how such a Wolf can walk the ways of a cold hearted statue, but have a heart of gold. His passion, and might kept him through, and attracted some attention, even if the attention was secured a long time ago...He couldn't keep his eyes of "his Samantha" and to his obliviousness, neither could she. No one could separate these two, not even if the world came crashing down. She always supported him, even when it seemed he wouldn't make it, she couldn't leave, she couldn't abandon him, and neither could he. Its the stuff of legends you know? A time later, they married, and it was the one sunny day in the slums of Central City. After so, he signed up for a detective position at the CCPD, he was laughed at. He never backed down though, he was persistent. So they decided to humor him, and they stuck him at Traffic. Little did he know he succeeded at more than that, but that's another story for another time. Before anyone knew it, he recieved a standing ovation as not only was he promoted, but was commended for preventing a coup d'etat. He found himself at Homicide, working the top dog cases with his partner, John Blowski, a house cat from the dirty streets of Station Square East on transfer from the SSPD. To some, Darrell is a hero, the one they needed, and deserved. Eventually Central City was ravaged by the Black Arms, as much as Darrell wanted to fight, he was evacuated. After the war passed, he was relegated to the Station Square Police Department. He took SS under his wing, believing none should suffer, and that he will fight the darkness no matter what...



    Name:Wayne S.
    Age: 32
    Species: Coyote
    Physical Appearance: That of a normal brown Coyote, an eye patch on his right eye, a black sweater with a zipped down collar, a long slim black duster with short collar, dark gray camo pants, black thick combat boots, with claws drawn.
    Gender: Male
    Skill/Power: Stealth, able to manipulate shadows to confuse opponents, impressive agility and strength.
    Weaponry: Glock 20
    Bio: Within the depths of Westopolis, a young go getter lived in the dark. He had no family, his parents kicked him to the curb when they had a "life to live". He fought for scraps, struck for shelter, and hid. Hiding was his fix. He loved shadows, more than man wearing a bat suit. He began to study them, feel them, immerse with them. He began to use the shadows, to mend them to his will. Fear. Thats what everyone felt when the shadows moved, and whispered. He picked up on education, through the garbage nonetheless. Text books, library books, encyclopedias, you name it. Always being thrown away, and he couldn't get enough. A lot of his life repeated, until a mishap, if you could call it that. He got cocky, too cocky. He got sloppy, and when a certain individual saw that, he struck. Once then he "saw" life in a new light, or rather, a new darkness. Nothing could stop him, he wanted chaos, destruction....darkness. Where would the light come from? No one knew. Unfortunately for him, his playground was destroyed by the black arms. He had no where else, so he went on his way, he soon found himself at Station Square. When he caused trouble, a light arose, begining to burn Wayne's only source of power, and comfort. Who is this abomination to Wayne's eyes? A cool blue Hedgehog? No...He had his own war. A respectable detective, who would never stand for darkness in his city...

    ---

    Name:King Rolland "Riley" Forte
    Age: 24
    Species: Hedgehog
    Physical Appearance: Blue-ish black fur(Human form: Black haired crew cut), scar on right eye, black trench coat, bandaged torso, baggy denims, left hand made from gun parts, left eye blue right scared pupil & iris, triangular sunglasses, thick steel toe boots
    Gender: Male
    Special Skill/Power: Mastery of: "Art of Music Jitsu" which is the ability to manipulate sound waves to be used as a weapon, or support.
    Weaponry: The Tenor Blade of Strings [Description: A sword with a handle shaped like a guitar body, in which the blade emmits a chord when clashed with; the harder the slash, the heavier the tone, chord, and distortion.]
    Bio: Far away...A land, that once lived, near Sandopolis, was a land home to the Sounds of Harmony...or a clan of Hedgehogs who live in harmony. Their citizens are good people, all love to have fun and play, and make a joyful noise, or rather, a joyful song. All who lived there, were in tune with music, pratically treating music as their own spirit. Of course no land is safe...A long time ago, when the fist incarnation of this peaceful clan lived, it was attacked. A militia that used the power of iron, and steam. The Sounds of Harmony were all but wiped out, or so it seemed. A small few were protected, by a young man who wouldn't stand for this pain and tyranny. He centered himself within the music, and grasped at its unending power. From there he unleashed a power the metal slingers couldn't phathom. He never let up until the attack ended, so much so, they said his body vibrated with the sounds of a lute for ages. The Sounds of Harmony were laid waste, and the surviving members began to mourn, pouring their shining tears on a land that once flourished with peace and happiness. The hero saw that they could flourish again, but he new that one day he would not be able to protect his beloved land forever. So he taught. As decendants grew, he selected those that were strong enough to serve and protect their beloved village. Among those, were his own decendants. They were the strongest, the fastest, and masters of the music. His children, or his elites always succeeded in battle, never being brought down, even by the mightiest of challengers. These heirs were the ones to take his place as King and Queen, for centuries to come. This is were our story takes us to a young boy, and his sister, many centuries later. You may think they were peasants, or just village kids, but oh no, these were heirs; shown to be strong in their ways. They grew strong, they sparred with each other, challenged mighty foes, and filled the air with soothing, wonderous music. The grew ready to take the stronghold, to succeed their parents, The King and Queen. The time was come, it was their final exam to deem them worthy or not. They knew it was time, and they prepared, so hard their battles became heard all over Sopranopolis. They had their eye on the two most sacred weapons in all of Sopranopolis: The Blades of Strings. These historical weapons were created when the first Ancestor sought after a worthy weapon. An aging blacksmith, whom nobody thought twice about, forged his weapon. He made two: A Tenor blade, and a Bass blade. When the Ancestor tested, and tried these weapons, he was pleased. They became the weapons of legends, and two of few weapons that can stand the test of time. The Blacksmith died shortly after, taking his secret with him. As our young soldiers arrived at the Colloseium, the absorbed the emotion, and the empowerment of a historical event in the making. Little did they know. When the Semi-finals took place; an attack occured. The steam militia had returned after centuries. They attacked with little mercy. Many were slain, many were fatally wounded. The soldiers were overpowered. The Steam Militia prepared. They created stronger defenses, enough to repel the strength of music. Unfortunately, not even the Royal Majesties could hold their own. Only their heirs were strong enough to survive. The young heirs made an escape. They traveled all the way to the edge of the city, only to be stopped by a group of elite steam officers. They collapsed the bridge over top of them, breaking one of each of their hands severely, and leading both to believe their sibling died. Rolland went his own way, but Sahara was not so lucky. Rolland eventually found a doctor, and an inventor. He took Rolland in went to work to patch him up, and repair that hand of his. When Rolland awoke, he noticed his left hand was now a functioning weapon, made from the steel of a gun. He left that doctor, stating that now that his clan is gone, he must set on his way to restore his clan, as King of Sopranopolis.

    Name:Oueen Sahara "Sax" Castaway
    Age: 22
    Species: Hedgehog
    Physical Appearance: Crimson-ish Black fur(Human form: Red long hair), Khaki denim coat, Pitch Black tube top, relaxed fit denims, High heeled steel point toe boots, eliptical sunglasses, left hand made from steel and knife fingers
    Gender: Female
    Special Skill/Power: Mastery of: "Art of Music Jitsu" [Description: Located in Rolland's File]
    Weaponry: The Bass Blade of Strings
    Bio: After She was separated from Rolland, she was captured. She awoke on a medical table, angrily, erratically trying to free herself from the clutches of the Steam Militia. She violently made her way out, slashing all those that stood in her way. She realized they had replaced her right hand with knives and blades. She stormed out of the Military base, and left it in waste. She set on her path, deciding that she too will restore her clan, but it will be stong, it will be an empire. No longer will this bloodshed happen again, but that was only the start to her cold hearted ways.
    Parabola
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    Post by Parabola December 7th 2012, 6:02 pm

    [Okay, before you read this, I only ask you to read the WHOLE thing before you assume he's a God Mod. He rarely, not to mention, chooses not to use his power, but only in emergencies. When I'm versing others in role plays, I don't use those powers. I only use his Frost abilities. He's a never ending concept and I tend to revise him every once in a while. He's my primary character.]

    Name: Brandon "Flux" Isaiah Miller

    Age: 21

    Sex: Male

    Species: Alaskan Gray Wolf

    Diet: He rarely ever eats, but when he does eat, it's mostly vegetables and sometimes, steak, which is the reason why he's light for his size.

    Height: 5' 3"

    Weight: 101 lbs.

    Alignment: Hero

    Birth date: June 12th, 1991

    Virtuoso In (Talented or an Expert in): Learning things just by getting to know its structure. He's very good at being a hands-on learner. He's also good at knowing the age of whatever he touches.

    Connoisseur In (With Expert Knowledge in): None.

    Romantic Relationship Status: Single (He's a bit afraid of getting into a relationship with another person. He does not know much of what love is to another individual. He only knows love with a family member. He's also afraid that something bad would happen involving his older brother, Deimos.)

    Occupation: Welder and Cover Artist.

    Theme Song: Breaking Benjamin - "Dance with the Devil"

    Likes: He has a thing with tattoos and scars (he considers them works of art), growing his hair out, he likes to spar during his free time, use his ice abilities as an advantage to get through everyday tasks of life, and he likes to stick by his own self.

    Dislikes: High-pitched noises, working with or for others, being in a large crowd, doesn't like it when his sister is upset, doesn't like it when people flirt with his sister or at some occasions, be too close of a friend to his sister.

    Personality: Judgmental, two-faced at times, very reluctant when forced to do something he doesn't like to do, reckless, but then again, trustworthy, reliable, hot-headed, and a bit shy.

    Common Mottoes / Quotes:

    "There are times that life is just too hard to handle. That's when I make my own rules..."

    "You're full of crap, go talk it out somewhere else because I don't feel like hearing it."

    "My life's either sink or swim and I'm not sinking."

    "And just when you say 'can life be any worse,' I'm here to prove that it can."

    "Most people are not willing to do something that contradicts what they believe in and decide to become a martyr, but I believe, in some occasions, that your worst side is your best side."

    Appearance:


    • Physical Features - Cyan-colored primary fur, white secondary fur, he has various types of colors for his eyes. It depends on what his emotion is, but how is eyes are commonly colored is crimson red. He has a dark, yellow crescent on both sides of his head that are a bit deformed and represent his family symbol.

    • Attire - Brandon usually wears a dark grey denim jacket with a white nylon and cotton fabric shirt. He wears black cargo pants and his shoes has a primary color of a navy blue and the stripe and two blocks of his shoes are white.

    • Extra Accessories - Brandon has several tattoos on his arms that he tends to cover up in his jacket. On his left upper arm, there's a Celtic symbol that consists of four B's that overlap each other vertically and horizontally that represents the Breaking Benjamin logo (I put this on some of my characters). On his left wrist, he has a symbol of several waves and snowflakes that are individually unique to represent his ability of ice. On his right upper arm has two oddly shaped crescents that form a circle that represents A Perfect Circle (he's the only character who has this) and on his right wrist, he has the same tattoo as his left wrist, except the snowflakes on his right wrist do not match at all.


    Relationships / Close Friends: Priscilla - Younger Sister; Deimos - Older Brother; Solidarity - Father (Status is actually Missing, but Brandon believes that he's dead); Aurora - Mother (Missing); Invictus - Uncle (Brandon never knew he had an uncle); Luna - Aunt (Missing); Mercutio "Merc" Todd Mazur - Close Cousin; Yvette Violet Hummel - Cousin; Johnathan "Onyx" Hummel - Cousin.

    [Both Yvette and John are cousin's cousin of Brandon and Priscilla.]

    Abilities: Brandon has the ability to use ice and shift time (he never time shifts because he's too afraid he'll end up abusing his gift that he calls a nightmare. He only uses it for dire emergencies.)

    Specials:


    • Frostbite - At a close distance or if Brandon is being held on to and can't get out of a submissive move, he tends to bite his opponents and it freezes up that area of his opponent, or if it's at a vital spot, freezes them internally.

    • Deep Freeze - A state Brandon gets into when he is tired, weak, and knows he cannot survive a certain situation. It does not affect his opponent, but his freezes his own self and heals himself during the process. It could go from days to weeks.


    Weakness: Fire and some curses of Deimos.

    Disabilities: N/A

    Biography: Brandon was born from a war torn family that used to him, his mother and father, his older brother, and his younger sister who was born a year after him. His father fought a large war for several years. On his third year of war, Deimos was born. His father, Solidarity had to come home after a successful discharge to take care of his son. After the war ended, Solidarity and Aurora had another son, named Brandon. Later, about a year later, Priscilla was finally born. About a couple days after Priscilla was born, Aurora had to leave and set out into war due to the fact the same war was happening again. It was a Galactic War that was against a large group that was known as The Resolution.

    Around the age of five, Brandon had a near-death experience as a large battalion came into the city Brandon and his family were located at, but everyone managed to survive, except some soldiers that lived in his residence as a militia. Age eight was the day Brandon could not forget, though. It was said that his mother would finally come back from the Eastern Division to home for good. Around a couple weeks from that discharge time, an even bigger group of warriors attacked his region. This time, getting passed guards and others. His father told him to stay in a large secret fallout zone that was used in case of emergencies. Brandon, Priscilla, and Deimos sat in there for what came to be hours until they heard no sound. The good thing about this large group was they were nomadic, but the bad thing was they wouldn't leave until everything and everyone was ripped apart. Brandon and the others walked out to find a large mess. They were all gone, but Brandon could not find his father. They knew where they had to go to evacuate their own planet. There was a galactic transfer that could fit up to twenty people in. It would transfer them to the nearest and safest planet that was able to be lived on. Problem was, they did not know how to get to it. Their region was large and they did not know the whole area. Due to a large argument, Brandon and Priscilla got split from Deimos. Priscilla chose to stay with Brandon because she was more fond of him. Deimos was never really in the house. He was always off somewhere and never told them where he would go to. Brandon and Priscilla managed to find their way to the machine by marking points they have been at with their family symbol. They were transferred to Mobius near the location of the Knothole.

    There, Brandon and Priscilla grew up. They met some friends along the way and some cousins. Brandon knew the last name Mazur from his aunt that was missing (Luna). They soon, managed to get a home that Brandon worked hard for. He became a welder and about a few years after they lived in that home, they met Scorch who arrived at Knothole with a similar status as Brandon did at the age of eight. Sad and poor. Brandon invited Scorch to stay over until further notice. As time passed by, Scorch became fond of Priscilla. He liked her attitude that she got from her older brother. Brandon knew what was happening and did not like it. There was a mild conflict between him and Scorch, but it soon died off as Brandon trusted Scorch with her. It was also making Brandon's job easier for he didn't have to be so overprotective to Priscilla.

    What Brandon noticed when he was about eighteen years old was that his brother. He noticed strange feelings of someone being behind him when he didn't see anything and at times, would have visions. Brandon knew that something was happening and he had to act fast. He fought Deimos once, but Deimos is still out there waiting to attack. Along with some other foes that came with him from the group, Resolution.

    Possible Future Goals or Tasks: Brandon hopes to keep his life as normal and safe as possible for his sister. His goal would be to start his own family, but he is too shy and too worried to do so. His goal is just to live and prosper.


    Eye Color Chart:

    Crimson Red - Indifferent, not happy or sad.
    Crimson Red with Darker Eyeballs - Angry.
    Turquoise - Upset, Depressed.
    White - Emotionless, Nervous, Scared, Shocked.
    Golden Brown - Happy, excited, anxious.
    Green - Confused.

    [Usually, when the outside of his eyes are black, he has a high adrenaline level.]
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    Post by 84 December 7th 2012, 7:10 pm

    Radical the Hedgehog
    Full Name: Hedgehog Radical, The
    Species: (Radical) Hedgehog
    Age: ∞
    Sex: When he can get it (which is always)
    Powers and Abilities: The power to copy all abilities; ergo everything
    Relationships: Every girl (and the occasional guy)
    Likes: Radical Equations, long walks on the beach
    Dislikes: You
    Favourite food: Awesomeness
    Strengths: Everything
    Weaknesses: Nothing
    Physical Description: 12' 7" beach god with an amazing (radical) tan
    Enemies: Unradical the Hedgehog
    Schnickelfritz
    Schnickelfritz

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    Post by Schnickelfritz December 7th 2012, 10:20 pm

    84 wrote:Radical the Hedgehog
    Full Name: Hedgehog Radical, The
    Species: (Radical) Hedgehog
    Age: ∞
    Sex: When he can get it (which is always)
    Powers and Abilities: The power to copy all abilities; ergo everything
    Relationships: Every girl (and the occasional guy)
    Likes: Radical Equations, long walks on the beach
    Dislikes: You
    Favourite food: Awesomeness
    Strengths: Everything
    Weaknesses: Nothing
    Physical Description: 12' 7" beach god with an amazing (radical) tan
    Enemies: Unradical the Hedgehog
    Fan Characters - Page 7 Tumblr_mdi5ewMNg91qb69zg
    SonShadSilv003
    SonShadSilv003

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    Post by SonShadSilv003 August 15th 2013, 2:37 am

    Full name: Tharros Polemistis


    Age: Tharros has lived for over 2,000 years. His aging process is highly decelerated and physically, he only appears between his late 20's or early 30's.


    Species: Griffin


    Gender: Male


    Height: 6 feet, 4 inches tall


    Weight: 250 pounds.


    IQ: 180. Despite this, he has never had much formal education. His IQ has come from his centuries of existence and knowledge he has acquired throughout his extensive life. When it comes to modern technology such as phones and computers, he has yet to adapt to them and finds them useless and difficult.


    Marital Status: Single


    Sexual orientation: Heterosexual


    Birthdate: Unknown


    Birth Place: Unknown.


    Residence: Wherever fate takes him.


    Alignment: Lawful Neutral


    Social class: Loner


    Dominant hand: Ambidextrous


    Appearance: Tharros is a toned and muscular warrior. Being a Griffin; he has the head of an eagle, sporting white feathers and a large, golden colored and curved beak with two nostril pits. Despite having a beak, he has 2 rows of teeth with the upper and lower canines being 3 inch long fangs which are easily exposed. He has a pair of piercing and rigid eyes with a glassy white sclera, deep gold irises and large, black feline pupils. Another eagle trait is his strong and durable white feathered wings protruding from his upper back. These are typically retracted and folded against his back. Once he fully spreads them out, his wingspan of 10 feet is shown. On his chest, he has an excessively tufted, diamond shaped patch of white feathers. From his knees down is covered in white feathers. Tharros has 4 digit talons for feet with black and slightly curved 5 inch claws on each end. His arms, torso and upper legs are that of a lion with short brown fur covering those regions. He has a thick and large dark brown mane that encircles his entire head and hangs just below shoulder level. His large paws have 3 inch, retractable white colored claws hidden within each of his fingertips. He has a long and thin tail with a large tuft of dark brown fur on the tip that is typically carried in an arc. When fully straightened, the tail is shown to be slightly over half of Tharros’ height.


    Personality: Tharros possesses immense willpower and a desire to "better" the world. He is extremely stubborn and does not believe in compromise. He believes in very clear definitions of right and wrong, acceptable and unacceptable, and winner and loser. Tharros will rarely take the role of a leader, though he sometimes serves as second-in-command or as the backbone of an organization or group. It is difficult to convince him to change his mind, but once his mind has changed, expect him to jump to the opposite extreme of the argument; he does not believe in finding middle ground. He is extremely confident, though in a more stoic and less outspoken manner. He has a strong sense of self-worth and tries to be humble about himself (either out of politeness or some sense of propriety), or he may express it in a particularly abrasive form of self-righteousness. Tharros has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. The key aspect of Tharros' personality is his strong, mostly unalterable convictions. He values honor above reason and is rarely forgiving to those that upset him.


    Abilities: He has a wide array of abilities he can use in combat. Born to be a fighter, he has spent the countless years of his existence honing his abilities. He has incredible physical fortitude throughout his entire body, allowing him to pull off astounding feats of herculean strength and can suffer high extents of pressure as well as damage. While his vision is normal, it can act as a sort of telescope, allowing him to zoom his vision at will and see clearly from far distances. Using this will cause his pupils to make a noticeable increase in size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Upon activating this, his eyes don a green hue. His beak can send forth a barrage of quick and deadly pecks in addition to a lethal bite using his formidable fangs. His tail and talons are prehensile, able to grasp objects with surprising speed, strength and accuracy and are highly useful for combat. His tail aids in balance and is quite flexible, which he typically demonstrates by coiling it around even the smallest of objects. Despite his tail's slim and weak look, it can actually withstand slightly more than Tharros' weight and can be used to strike foes. His highly durable wings allow him to reach speeds up to an average of 130 mph relatively quickly for quite extensive amounts of time. His top speed has shown to be over 400 mph, but such a speed wears his wings down far too quickly and prefers to use this speed for emergencies. He wings can be additionally used to wrap around his body for increased defense and even a quick and powerful melee strike by lashing them forward. He also has the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. His enhanced lung capacity assists with this. He has learned to control his flying well and can fight while airborne just as efficiently as on the ground. Tharros has a regeneration ability which mainly shows its usefulness after combat. He can heal from injuries slightly faster than what is considered normal and he can survive otherwise fatal wounds. This has additionally allowed the numerous scars inflicted on him throughout his years to eventually fade and vanish.


    Aerokinesis: Tharros has limited control over the element of Wind. With a hefty flap of either wing, he can create and launch razor sharp, crescent-shaped constructs of wind from the feathery appendage. These cover a wide area and are known to cut through metal, but their accuracy is poor and it takes some time for it to be unleashed. Using his enhanced lung capacity mentioned above, he can release a cone shaped torrent of wind from his beak. The reach of this is rather far and the most it would accomplish is knocking an opponent off balance for a short time.


    Geokinesis: Much like the element of Wind, Tharros has very little control over the element of Earth. By using his formidable strength, he can send a fist to the ground with great force that creates small fissures and has a maximum radius of 15 yards which often forms craters. Depending on the amount of power he places into this, it'll either decrease one's stability or knock them down. He can additionally burrow just under the surface of an earthen surface and move at moderate speeds. This is mainly used for surprise attacks or to vanish from sight.


    Weaponry: Tharros wields a rather strange and unique weapon which is essentially 2 cross-halberds connected. Each of the 4 ends face the same way and consists of a large axe blade with a moderate sized spike mounted on top. It has a crescent shaped hook on the back side of the axe blade that is equal in length. The shaft is made of black colored metal and the blades are composed of gray iron. The weapon additionally has golden yellow guards. Its size is large, almost reaching Tharros in height from one bladed tip to the opposing one. The weapon is named Sky Piercer and given its uncanny shape and difficulty in wielding, it has taken Tharros long to master as he has wielded this since his younger years. He utilizes this weapon with a series of quick and weak slashes or thrusts typically aiming with only one of the bladed edges. More lethal attacks can be done by spinning the weapon and making use of all 4 bladed edges, although these tend to be slower. The crescent shaped hook is most useful for grappling. Both paws are usually used to use this large and heavy weapon, but he has demonstrated one hand can wield Sky Piercer with just as much capability. Tharros can throw the weapon in a boomerang-like fashion and can cover a large and wide ranged area before coming back to him. Additionly, he can create small tremors by striking the ground with one of the bladed tips as well as unleash crescent-shaped air constructs at will. He can catch his weapon effortlessly and with no damage to himself if his back is turned or his eyes are focused elsewhere, even with one hand. He can also detach the weapon and have access to 2 cross-halberds with a swift and hefty pull. He uses these in a similar manner by employing various stabs and twirls to damage foes. These tend to be faster, but not as powerful.


    Combat style: Throughout his many years, Tharros has studied and mastered numerous different styles of hand-to-hand combat. His fighting style suggests he has exceptional balance, endurance, reflexes, flexibility and control. With the abundant variants, he can adept to almost any kind of opponent. He does have vast knowledge in a wide variation of weapon styles such as swords, spears, staffs and including his own. Although he possesses a formidable weapon and is highly proficient in using it, he prefers his body's natural tools and will only use Sky Piercer when it’s absolutely necessary. He is an analytical genius and has the ability to swiftly and thoroughly examine his opponent's combat style through even the faintest of movements. By doing so, he can easily discover an exploitable weakness which he can capitalize from. He has a refined balance of offence and defense which he can effortlessly lean towards one or the other depending on his opponent. Tharros is a tactical fighter who mainly targets crucial areas in a fight such as the stomach, chest and facial regions. He is also a fair fighter and will refuse to strike a downed opponent or strike from behind. The power in his strikes is great and his claws and talons can add to this for deadly attacks. He is a highly disciplined combatant and knows his body's limits. Tharros also has a signature battle cry he lets out before a fight. It starts off with a high pitched, eagle screech and ends with a deep and low lion growl.


    Weaknesses: There aren't many weaknesses for Tharros but the few he has can hinder him greatly. His eyes are moderately sensitive and he's susceptible to bright or heavily flashing lights. His agility is slightly below average and he can be put at a disadvantage against fast fighters. He is also rather large, which makes him a largeFull name: Tharros Polemistis


    Age: Tharros has lived for over 2,000 years. His aging process is highly decelerated and physically, he only appears between his late 20's or early 30's.


    Species: Griffin


    Gender: Male


    Height: 6 feet, 4 inches tall


    Weight: 250 pounds.


    IQ: 180. Despite this, he has never had much formal education. His IQ has come from his centuries of existence and knowledge he has acquired throughout his extensive life. When it comes to modern technology such as phones and computers, he has yet to adapt to them and finds them useless and difficult.


    Marital Status: Single


    Sexual orientation: Heterosexual


    Birthdate: Unknown


    Birth Place: Unknown.


    Residence: Wherever fate takes him.


    Alignment: Lawful Neutral


    Social class: Loner


    Dominant hand: Ambidextrous


    Appearance: Tharros is a toned and muscular warrior. Being a Griffin; he has the head of an eagle, sporting white feathers and a large, golden colored and curved beak with two nostril pits. Despite having a beak, he has 2 rows of teeth with the upper and lower canines being 3 inch long fangs which are easily exposed. He has a pair of piercing and rigid eyes with a glassy white sclera, deep gold irises and large, black feline pupils. Another eagle trait is his strong and durable white feathered wings protruding from his upper back. These are typically retracted and folded against his back. Once he fully spreads them out, his wingspan of 10 feet is shown. On his chest, he has an excessively tufted, diamond shaped patch of white feathers. From his knees down is covered in white feathers. Tharros has 4 digit talons for feet with black and slightly curved 5 inch claws on each end. His arms, torso and upper legs are that of a lion with short brown fur covering those regions. He has a thick and large dark brown mane that encircles his entire head and hangs just below shoulder level. His large paws have 3 inch, retractable white colored claws hidden within each of his fingertips. He has a long and thin tail with a large tuft of dark brown fur on the tip that is typically carried in an arc. When fully straightened, the tail is shown to be slightly over half of Tharros’ height.


    Personality: Tharros possesses immense willpower and a desire to "better" the world. He is extremely stubborn and does not believe in compromise. He believes in very clear definitions of right and wrong, acceptable and unacceptable, and winner and loser. Tharros will rarely take the role of a leader, though he sometimes serves as second-in-command or as the backbone of an organization or group. It is difficult to convince him to change his mind, but once his mind has changed, expect him to jump to the opposite extreme of the argument; he does not believe in finding middle ground. He is extremely confident, though in a more stoic and less outspoken manner. He has a strong sense of self-worth and tries to be humble about himself (either out of politeness or some sense of propriety), or he may express it in a particularly abrasive form of self-righteousness. Tharros has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. The key aspect of Tharros' personality is his strong, mostly unalterable convictions. He values honor above reason and is rarely forgiving to those that upset him.


    Abilities: He has a wide array of abilities he can use in combat. Born to be a fighter, he has spent the countless years of his existence honing his abilities. He has incredible physical fortitude throughout his entire body, allowing him to pull off astounding feats of herculean strength and can suffer high extents of pressure as well as damage. While his vision is normal, it can act as a sort of telescope, allowing him to zoom his vision at will and see clearly from far distances. Using this will cause his pupils to make a noticeable increase in size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Upon activating this, his eyes don a green hue. His beak can send forth a barrage of quick and deadly pecks in addition to a lethal bite using his formidable fangs. His tail and talons are prehensile, able to grasp objects with surprising speed, strength and accuracy and are highly useful for combat. His tail aids in balance and is quite flexible, which he typically demonstrates by coiling it around even the smallest of objects. Despite his tail's slim and weak look, it can actually withstand slightly more than Tharros' weight and can be used to strike foes. His highly durable wings allow him to reach speeds up to an average of 130 mph relatively quickly for quite extensive amounts of time. His top speed has shown to be over 400 mph, but such a speed wears his wings down far too quickly and prefers to use this speed for emergencies. He wings can be additionally used to wrap around his body for increased defense and even a quick and powerful melee strike by lashing them forward. He also has the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. His enhanced lung capacity assists with this. He has learned to control his flying well and can fight while airborne just as efficiently as on the ground. Tharros has a regeneration ability which mainly shows its usefulness after combat. He can heal from injuries slightly faster than what is considered normal and he can survive otherwise fatal wounds. This has additionally allowed the numerous scars inflicted on him throughout his years to eventually fade and vanish.


    Aerokinesis: Tharros has limited control over the element of Wind. With a hefty flap of either wing, he can create and launch razor sharp, crescent-shaped constructs of wind from the feathery appendage. These cover a wide area and are known to cut through metal, but their accuracy is poor and it takes some time for it to be unleashed. Using his enhanced lung capacity mentioned above, he can release a cone shaped torrent of wind from his beak. The reach of this is rather far and the most it would accomplish is knocking an opponent off balance for a short time.


    Geokinesis: Much like the element of Wind, Tharros has very little control over the element of Earth. By using his formidable strength, he can send a fist to the ground with great force that creates small fissures and has a maximum radius of 15 yards which often forms craters. Depending on the amount of power he places into this, it'll either decrease one's stability or knock them down. He can additionally burrow just under the surface of an earthen surface and move at moderate speeds. This is mainly used for surprise attacks or to vanish from sight.


    Weaponry: Tharros wields a rather strange and unique weapon which is essentially 2 cross-halberds connected. Each of the 4 ends face the same way and consists of a large axe blade with a moderate sized spike mounted on top. It has a crescent shaped hook on the back side of the axe blade that is equal in length. The shaft is made of black colored metal and the blades are composed of gray iron. The weapon additionally has golden yellow guards. Its size is large, almost reaching Tharros in height from one bladed tip to the opposing one. The weapon is named Sky Piercer and given its uncanny shape and difficulty in wielding, it has taken Tharros long to master as he has wielded this since his younger years. He utilizes this weapon with a series of quick and weak slashes or thrusts typically aiming with only one of the bladed edges. More lethal attacks can be done by spinning the weapon and making use of all 4 bladed edges, although these tend to be slower. The crescent shaped hook is most useful for grappling. Both paws are usually used to use this large and heavy weapon, but he has demonstrated one hand can wield Sky Piercer with just as much capability. Tharros can throw the weapon in a boomerang-like fashion and can cover a large and wide ranged area before coming back to him. Additionly, he can create small tremors by striking the ground with one of the bladed tips as well as unleash crescent-shaped air constructs at will. He can catch his weapon effortlessly and with no damage to himself if his back is turned or his eyes are focused elsewhere, even with one hand. He can also detach the weapon and have access to 2 cross-halberds with a swift and hefty pull. He uses these in a similar manner by employing various stabs and twirls to damage foes. These tend to be faster, but not as powerful.


    Combat style: Throughout his many years, Tharros has studied and mastered numerous different styles of hand-to-hand combat. His fighting style suggests he has exceptional balance, endurance, reflexes, flexibility and control. With the abundant variants, he can adept to almost any kind of opponent. He does have vast knowledge in a wide variation of weapon styles such as swords, spears, staffs and including his own. Although he possesses a formidable weapon and is highly proficient in using it, he prefers his body's natural tools and will only use Sky Piercer when it’s absolutely necessary. He is an analytical genius and has the ability to swiftly and thoroughly examine his opponent's combat style through even the faintest of movements. By doing so, he can easily discover an exploitable weakness which he can capitalize from. He has a refined balance of offence and defense which he can effortlessly lean towards one or the other depending on his opponent. Tharros is a tactical fighter who mainly targets crucial areas in a fight such as the stomach, chest and facial regions. He is also a fair fighter and will refuse to strike a downed opponent or strike from behind. The power in his strikes is great and his claws and talons can add to this for deadly attacks. He is a highly disciplined combatant and knows his body's limits. Tharros also has a signature battle cry he lets out before a fight. It starts off with a high pitched, eagle screech and ends with a deep and low lion growl.


    Weaknesses: There aren't many weaknesses for Tharros but the few he has can hinder him greatly. His eyes are moderately sensitive and he's susceptible to bright or heavily flashing lights. His agility is slightly below average and he can be put at a disadvantage against fast fighters. He is also rather large, which makes him an easy target in combat. Tharros has poor range with his attacks, especially considering he lacks any sort of reliable projectiles aside from throwing his weapon and as such, he relies heavily on extremely close ranged tactics. This can put him at a severe disadvantage against more ranged adversaries. Tharros takes pride in his combat ability, which can serve as a weakness at times. He will frequently allow a foe a stronger transformation if they have one and will make no intents to stop them. His demeanor may become brash and confident if he gains the upper hand in combat, often insulting his opponent’s flaws and becoming relatively careless as a result.


    Backstory: The birthplace of Tharros Polemistis is unknown. At a very young age he was brought into an ancient clan of warriors to be trained in their way. Most of these members much like himself were mythological creatures and were able to fight for many eras. This appeared to be one's goal; to amass an eternal army of the ultimate combatants. Since he could walk on two feet, Tharros was trained day and night to become a formidable warrior. Despite the harsh training, Tharros was a rather rebellious and arragont individual. The leader of the mythological creatures he fought alongside was never physically seen and only his name was known, which only strengthened his tendencies to rebel. However, any notion of disobedience or abandonment was promptly dealt with. This eventually formed the Griffin into an obedient warrior who never questioned his unknown leader's intentions. He was even eventually counted among the very few to be one of the most trusted individuals and even led his own brigade at times to send forth destruction in the name of Malefor. Centuries of this passed and Tharros had fought in many wars; achieving many victories, but also facing numerous defeats. This clan was disbanded long ago for reasons unknown and any trace of their existence has been lost in history. Tharros has lived on and continues his training for that is all he knows. He has spent his long years seeking out countless battles to increase his fighting prowess and will continue to do so until he meets his bitter end. target in combat, especially in more crowded areas. Tharros has poor range with his attacks, especially considering he lacks any sort of reliable projectiles aside from throwing his weapon and as such, he relies heavily on extremely close ranged tactics. This can put him at a severe disadvantage against more ranged adversaries. Tharros takes pride in his combat ability, which can serve as a weakness at times. He will frequently allow a foe a stronger transformation if they have one and will make no intents to stop them. His demeanor may become brash and confident if he gains the upper hand in combat, often insulting his opponent’s flaws and becoming relatively careless as a result.


    Backstory: The birthplace of Tharros Polemistis is unknown. At a very young age he was brought into an ancient clan of warriors to be trained in their way. Most of these members much like himself were mythological creatures and were able to fight for many eras. This appeared to be one's goal; to amass an eternal army of the ultimate combatants. Since he could walk on two feet, Tharros was trained day and night to become a formidable warrior. Despite the harsh training, Tharros was a rather rebellious and arragont individual. The leader of the mythological creatures he fought alongside was never physically seen and only his name was known, which only strengthened his tendencies to rebel. However, any notion of disobedience or abandonment was promptly dealt with. This eventually formed the Griffin into an obedient warrior who never questioned his unknown leader's intentions. He was even eventually counted among the very few to be one of the most trusted individuals and even led his own brigade at times to send forth destruction in the name of Malefor. Centuries of this passed and Tharros had fought in many wars; achieving many victories, but also facing numerous defeats. This clan was disbanded long ago for reasons unknown and any trace of their existence has been lost in history. Tharros has lived on and continues his training for that is all he knows. He has spent his long years seeking out countless battles to increase his fighting prowess and will continue to do so until he meets his bitter end.

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