by DarkSamus117 August 11th 2012, 11:19 pm
First and foremost, I think the levels need some work, not only are they riddled with springs and speed boosters, but they're being fueled by nostalgia. I thought this was supposed to be a sequel?
The physics need some work, while they were a bit more tolerable in Episode 2, just moving Sonic around felt stiff, and the rolling, while semi-reliable, still needs work.
Now assuming they're gong to make an Episode 3 (don't be Valve Sega), the teamwork mechanic needs expanding. For one, don't shove it down our throats. In Episode 2 it was required to complete levels, rather than being another mean of traversing it. It also made the game too easy at times. Falling down a bottomless pit? lolnope, press X for insta-save. Make it something you have to EARN. I would like it so where you have a limited number of uses before it recharges, or collecting an item, SOMETHING so you can't just spam it.
While this may only be my personal opinion, there needs to be an option to let you switch which character is in the lead, I hated only being able to play as Sonic, yet continuing the trend of Sola Sonica. Why can't I play as Tails? Now while you think it may be pointless, hear me out.
I would like for there to be puzzle elements added in, where you switch between the characters to accomplish certain tasks within said puzzle, maybe even adding items only attainable through a certain character. It would be a nice change of pace (no pun intended) from the norm. They could maybe add in level-specific tasks like there are in Assassin's Creed, where it it sometimes asked that you kill a person with a certain weapon, or complete a mission within a certain time limit, completing a fight without taking damage, that sort of thing. I think it could easily fit into the franchise as a whole.
So yea, those are my crackpot ideas/fixes.
Last edited by DarkSamus117 on August 11th 2012, 11:22 pm; edited 2 times in total