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    Post by Light Dash March 24th 2009, 1:31 pm

    As some of you know, Trespasser and I are making a game. We've been working on it for a month or two, and it's coming along well. Pretty soon, we'll release a demo so you can play. To play you'll need a Genesis emulator like Fusion or Gens.

    Get the screenshots here, if you dont want to download them, just open them. http://www.sendspace.com/file/mowii1 We're about two Acts away from the demo release.

    And towards the end, Daz is gonna edit the palette and polish up the levels some.

    Demo Completion:100%

    And, now, we'll be moving on to complete the game.

    There's a bug, which I've noticed more in Marble Zone, landing on a spike after damage, will immediately damage you. We'll try to fix this. I've disabled the stage select, but the data I've left you with is a sneak peek of Final Zone.
    You may download the demo here. http://www.sendspace.com/file/92pntq

    Enjoy!


    Last edited by Light Dash on April 23rd 2009, 9:05 pm; edited 2 times in total
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    Post by Shadow122 March 24th 2009, 2:34 pm

    Awesome. Can't wait to try it out.
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    Post by Light Dash April 7th 2009, 10:11 pm

    Demo released, check the first post for important information regarding the game.
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    Post by Light Dash April 16th 2009, 1:15 am

    Update!

    New screenshots.
    Game Trespasser and I Are Making-Demo&Updates Stldmhiznpt
    Game Trespasser and I Are Making-Demo&Updates Stldmznp
    That's all for now while I'm stuck reprogramming corrupted data.
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    Post by Super Racer Z April 16th 2009, 1:21 am

    I'll be looking forward to seeing how good it is.
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    Post by Light Dash April 16th 2009, 1:23 am

    Why thank you. I'm reprogramming the spindash prototype, spike behavior, fix for jump glitch, sounds, and disabling the speed cap.
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    Post by sykog April 16th 2009, 10:18 pm

    Cool LCD^_^
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    Post by Light Dash April 17th 2009, 12:37 am

    Game Trespasser and I Are Making-Demo&Updates Stldmtstu

    Possible Title Screen, although I very much doubt it.
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    Post by Light Dash April 23rd 2009, 9:05 pm

    Update!

    Alright, so, this being the first coded release, and this is after the crash and whatnot.
    So, included is a removed speed cap, and the spikes are fixed so landing on them two times back-to-back wont instantly kill you.

    http://www.sendspace.com/file/nmlizr

    Enjoy.
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    Post by sykog April 24th 2009, 8:20 pm

    It does not work for me.
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    Post by Light Dash April 25th 2009, 1:45 am

    Are you using a Genesis emulator, such as Kega Fusion or Gens?
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    Post by Light Dash April 26th 2009, 4:37 am

    Updates!

    Game Trespasser and I Are Making-Demo&Updates Stldms18
    Game Trespasser and I Are Making-Demo&Updates Stldms19
    Game Trespasser and I Are Making-Demo&Updates Stldms20

    Now, added is a new death animation, the Sonic CD styled spindash (I plan to change the tiles to the regular style later, like in Sonic 2), and Sonic's palette changed to Sonic 2's. Also added is removed speed cap, spike bug fix, and the walk jump fix.

    Personally, I like Sonic's new palette, as it looks brighter and more lush. The death animation is known as the "shrinking" animation, and the sprites are unused leftovers. Also worth is the big change in GHzA1, I've edited it to where graphics fit much better, and the flow is also much better.

    You may download it here.
    http://www.sendspace.com/file/gjg39z

    Enjoy.
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    Post by Light Dash May 3rd 2009, 3:22 pm

    A new Sega screen has been added, but has been cut for now be cause of assembling and Checksum problems.
    A few new code updates, and GHZ layouts have been edited to fit better. Mostly Act 1, and small parts of Acts 2 and 3.
    A bug to fix with the Spindash that I've noticed, Spindashing next to a monitor does not work, and spindashing next to spikes that move horizontally, when they go down, a running animation will appear, but when you release down, it does a Spindash.
    Currently, I'm working with the code to add the Super Peel Out.
    Here's what the new Sega screen looks like.
    Game Trespasser and I Are Making-Demo&Updates Stldmnsst

    It has a palette cycle too. I'm still working with animations for the Spindash, it should be finished soon. Anyway, here's the game. The new Sega screen is cut in this one, I couldn't find the one with it before I cut it, or I'd have provided both. Here you go. http://www.sendspace.com/file/armrxj
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    Post by Light Dash May 5th 2009, 2:16 am

    Just looking around, here are some early concepts you might want to take a look at. These are just earlier versions of what is being currently worked on. You can see how far it's come from these, and you can see some key parts of the levels still in it. Ignore the .GS0 file in there, it's just a savestate to one of the concepts. I forgot to move it out, and im too lazy to reupload more than 6MB again. So, here you go. http://www.sendspace.com/file/1m0wdw
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    Post by Light Dash May 6th 2009, 12:44 am

    Alrighty, update time. First Sonic's and GHz's palettes have been returned to normal, for the time being.
    Game Trespasser and I Are Making-Demo&Updates Stldms21

    GHz Act 1, has been edited extensively. More paths, more loops, etc.

    Note:This release has no code, for the reason that I'm working with the peelout right now, and still testing, so this'll play like regular Sonic 1.

    Here:http://www.sendspace.com/file/e63mft
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    Post by Light Dash May 12th 2009, 8:33 pm

    Ok, it's been a while since I've updated, so, here's what's new.
    I got a working Robotnik Monitor, jump on it, you'll get damaged.
    Game Trespasser and I Are Making-Demo&Updates Stldms22
    Game Trespasser and I Are Making-Demo&Updates Stldms23

    As you can see, jumping on it will damage you, so watch out! ;)

    You can play it here, but Act 2 of Green Hill Zone is still a work in progress, but you can play the level just fine. This has all the code, and Act 1 of Green Hill Zone is the only one with Robotnik Monitors. I made the art for the monitor myself, too. :P

    Enjoy. http://www.sendspace.com/file/ttpnyg
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    Post by SonicFan 1 May 13th 2009, 3:51 am

    Light Dash wrote:Game Trespasser and I Are Making-Demo&Updates Stldmtstu

    Possible Title Screen, although I very much doubt it.
    That looks really crappy. Don't use that.
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    Post by Light Dash May 13th 2009, 5:24 pm

    I don't plan to.
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    Post by sykog May 13th 2009, 8:15 pm

    Light Dash wrote:I don't plan to.
    Good. The original fits much more.
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    Post by SonicFan 1 May 15th 2009, 2:48 am

    Light Dash wrote:I don't plan to.
    Good.
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    Post by Light Dash May 23rd 2009, 8:53 pm

    Well, most things are small updates, levels are being worked on more, and some small art edits.
    Game Trespasser and I Are Making-Demo&Updates Stldmliae

    The new life icon.
    That's all for now.
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    Post by Light Dash June 24th 2009, 6:49 am

    Game Trespasser and I Are Making-Demo&Updates Pstack

    Something I threw together. It's supposed to look like a stack of photos. Quite a few are updates I haven't posted yet.
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    Post by Zez June 24th 2009, 6:50 am

    It's very well done. Worthy of maybe a Fan Art topic. Maybe.
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    Post by Jmh July 9th 2009, 8:42 pm

    Can't wait to play it!!!
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    Post by Light Dash July 16th 2009, 12:37 am

    Something small, working with other things.

    Game Trespasser and I Are Making-Demo&Updates Stldms25

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