The ancient lands.


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    Post by Zez July 31st 2013, 3:26 am

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    Post by The Freedom Fighter July 31st 2013, 3:30 am

    Well...it looks pretty painful to play...but it still looks more interesting than Mirror Edge's all whiteness.
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    Post by Auflodern July 31st 2013, 10:16 am

    I didn't get much "Gotta' go fast!" from that video.
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    Post by NeoMetalSonic July 31st 2013, 11:30 am

    Too little spinning
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    Post by T@ilz August 1st 2013, 1:09 pm

    I should be motion sick by now.
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    Post by Guest August 13th 2013, 8:04 pm

    It hurts to look at.


    Last edited by Sushimo on August 14th 2013, 2:03 pm; edited 1 time in total
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    Post by Super Racer Z August 13th 2013, 11:34 pm

    The biggest fault of it is that you don't do like 5 front and/or back flips every time you jump. Though to simulate it best, you would probably have to do some complex POV algorithms so you'd have the view focused forward throughout the flip as Sonic likely would (He does have huge eyes in terms of vertical size, he could track from bottom to top quite a bit). That, and the scale makes it look really slow, even relative to Sonic 1's often slower speeds.
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    Post by Alex The Hedgehog September 22nd 2013, 10:28 am

    Well... that was interesting to say the least.
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    Post by Moebiuseu September 22nd 2013, 5:29 pm

    If that were a real game, I think it would mark the end of the sonic series. x_x''

    It was way too slow going through and it felt as if the camera was either positioned too low or was always looking down. Just horrible. x_x
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    Post by Zez July 28th 2014, 10:24 pm

    Moebiuseu wrote:If that were a real game, I think it would mark the end of the sonic series. x_x''

    We've survived worse.
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    Post by Jmh July 28th 2014, 11:38 pm

    My favorite is the Castlevania one.
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    Post by Sketch Style July 29th 2014, 4:22 pm

    Eh, that's not as bad as it could be.
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    Post by CyanSeaFront August 28th 2014, 4:41 am

    Doesn't work.

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