I love Sonic. I love the design, I love the series, I love the speed. I am a huge fan of it all, or rather, the Genesis titles.
I'm also not a fan of comparing Nintendo's releases with Sega, as they are two very different companies with different styles. But lately I've been playing some of the early Sonic games, and then playing Nintendo's games from the same time, and my thoughts on the Sega titles have been slowly changing. Not changing to negative thoughts, just a different perspective.
Let's just start with something I said I hate: a comparison of two of the games. Yesterday I compared the game-play of Super Mario World and Sonic 1, both two of my favorite games, and I noticed one thing right off the bat: While SMW isn't as fast, the story and world map is enormous! Clearly the game developers wanted to literally create a WORLD for Mario to explore. With the endless tricks, levels and secrets, it's no wonder why this game is so beloved. After almost 20 years, the game still holds up. The finished product truly is a world for the consumer to experience.
Now, Sonic. Instantly we experience the unique game play. This dude is FAST. The loops, the spinning and the bosses. The bonus games and beautiful sprites. And the unique character design. WTF is that thing anyway. I didn't know what a hedgehog was until I heard about Sonic. Clearly this game is different from SMW. It's designed for a thrill, the thrill of going fast and focusing on speed.
But maybe that's just the problem. Sonic (and 2 and 3) are all about speed. Speed and action. So where is the story? Where is the exploration? Surely there must be hidden treasures and secret quests to complete. There are some hidden rooms, but that's not the aim of the game. While not all levels are like this (some are intentionally slow), the majority of them encourage you to zip through the map at top speed, beating your last score and racking up points.
Around the release of Sonic, Sega wanted to come up with a game that would challenge the dominant video game company, Nintendo. In an effort to compete, SEGA decided to make a game that was quicker than their rivals.
Back to SMW. As a game, SMW truly stands the test of time. Yes, I am biased, but perhaps for a reason. I was exposed to both games around the same time, but in the end SMW has stuck with me because of it's value. IT IS SO BIG. And took so much work to create. You can tell, by all the intricate details the programmers put in the maps.
Then you take Sonic. Sonic is fast. I love fast, and I love Sonic, but does it really stand the test of time? Or is it just all about going fast? Where's the re playability? (and yes, sonic took a lot of work to create. I'm sure a lot of blood sweat and tears went into that game. Do not think I am insinuating that it took 5 minutes!)
I'm also not a fan of comparing Nintendo's releases with Sega, as they are two very different companies with different styles. But lately I've been playing some of the early Sonic games, and then playing Nintendo's games from the same time, and my thoughts on the Sega titles have been slowly changing. Not changing to negative thoughts, just a different perspective.
Let's just start with something I said I hate: a comparison of two of the games. Yesterday I compared the game-play of Super Mario World and Sonic 1, both two of my favorite games, and I noticed one thing right off the bat: While SMW isn't as fast, the story and world map is enormous! Clearly the game developers wanted to literally create a WORLD for Mario to explore. With the endless tricks, levels and secrets, it's no wonder why this game is so beloved. After almost 20 years, the game still holds up. The finished product truly is a world for the consumer to experience.
Now, Sonic. Instantly we experience the unique game play. This dude is FAST. The loops, the spinning and the bosses. The bonus games and beautiful sprites. And the unique character design. WTF is that thing anyway. I didn't know what a hedgehog was until I heard about Sonic. Clearly this game is different from SMW. It's designed for a thrill, the thrill of going fast and focusing on speed.
But maybe that's just the problem. Sonic (and 2 and 3) are all about speed. Speed and action. So where is the story? Where is the exploration? Surely there must be hidden treasures and secret quests to complete. There are some hidden rooms, but that's not the aim of the game. While not all levels are like this (some are intentionally slow), the majority of them encourage you to zip through the map at top speed, beating your last score and racking up points.
Around the release of Sonic, Sega wanted to come up with a game that would challenge the dominant video game company, Nintendo. In an effort to compete, SEGA decided to make a game that was quicker than their rivals.
Back to SMW. As a game, SMW truly stands the test of time. Yes, I am biased, but perhaps for a reason. I was exposed to both games around the same time, but in the end SMW has stuck with me because of it's value. IT IS SO BIG. And took so much work to create. You can tell, by all the intricate details the programmers put in the maps.
Then you take Sonic. Sonic is fast. I love fast, and I love Sonic, but does it really stand the test of time? Or is it just all about going fast? Where's the re playability? (and yes, sonic took a lot of work to create. I'm sure a lot of blood sweat and tears went into that game. Do not think I am insinuating that it took 5 minutes!)