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    Push the Game

    Auflodern
    Auflodern

    Push the Game VOZLn


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    Post by Auflodern August 16th 2009, 7:48 pm

    If you have seen the movie but if you didn't well heres a brief history on it. Alright some people have abilitys to move objects or to read the future, the US goverment has set up a law enforcement called The Division, you are just living a life in what ever city you are in but the Division are after you unless they are told not to go after you. You can do anything like if your a normal person but you have powers to do certain things. You can work for the Division, Start a group, or just by yourself.

    Gameplay

    You are living in Mexico City, Mexico where you only have $1,000 American Dollars with no home. You are just new to your powers so you are not very powerful.

    You can join the Division but be aware that you have a higher chance to be injured, lose skill points, or just hated by the players but the benefits is the payment you get for doing your job

    Skills is what level you are in your ability and each new level unlocks certain strengths in your power, you start at skill 1 and the final skill is 5

    Types

    Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.

    Skill 1 : You can move objects that weigh less than 100lbs
    Skill 2 : You can move objects that weigh less than 300lbs
    Skill 3 : You can create a forcefield around your hands (good to deflect bullets)
    Skill 4 : You can perform power punches and kicks
    Skill 5 : You can move objects that weigh less than 500lbs and push items at a long range distance

    Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda. In a way it is a form of complete hypnosis.

    Skill 1 : You can temporary create false memories into civilians
    Skill 2 : You can temporary create false memories into players
    Skill 3 : You can create deep false memories into civilians
    Skill 4 : You can stun a player for a short period of time
    Skill 5 : You can control civilians


    Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol

    Skill 1 : Can see two minutes into the future but very poor visions
    Skill 2 : Can see five minutes into the future but very poor visions
    Skill 3 : There visions are more clearer
    Skill 4 : Can see very clearer
    Skill 5 : Can see ten minutes into the future

    *Note The Future Can Be Changed When Players Know But Civilians Stay The Same*

    Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels, also their eyes form into slits while they use this ability because of synthetic materials that were implanted into their eyes. They have their implants because without them, their eyes would pop out of their sockets when using their ability. They are sometimes known to fans as Screechers.

    Skill 1 : Can break glass very easily
    Skill 2 : Can break break elecetronics
    Skill 3 : Can stun civilians
    Skill 4 : Can stun players
    Skill 5 : Can kill civilians and injure players serverly

    Sniffs: Sniffs are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.

    Skill 1 : Can track a distance of 1 miles
    Skill 2 : Can track a distance of 2 miles
    Skill 3 : Can see objects timeline in 2 hours into the past
    Skill 4 : Can see objects timeline in 1 day into past and future
    Skill 5 : Can track a distance of 400 miles

    Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.

    Skill 1 : Can shift small objects that last 5 minutes
    Skill 2 : Can shift large objects
    Skill 3 : The shifted objects lasts 10 minutes
    Skill 4 : The shifted objects lasts 25 minutes
    Skill 5 : The shifted objects lasts 3 hours

    Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.

    Skill 1 : Can delete 1 minute of memory of both civilians and players
    Skill 2 : Can delete 10 minutes of memory of both civilians and players
    Skill 3 : Can delete 40 minutes of memory of both civilians and players
    Skill 4 : Can delete 2 hours of memory of both civilians and players
    Skill 5 : Can delete 2 years of memory of civilians

    Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.

    Skill 1 : Can block small objects
    Skill 2 : Can block large objects
    Skill 3 : Can block player or civilians
    Skill 4 : Can block 5 players or civilians
    Skill 5 : Can block watchers

    Stitches: Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.

    Skill 1 : Can heal cuts and scars
    Skill 2 : Can heal internal bleeding
    Skill 3 : Can hurt players and civilians painfuly
    Skill 4 : Can heal severe problems like punchured lung
    Skill 5 : Can temprary make players or civilians paralized to the neck down

    Rules

    No BS
    No Double Posting
    No Spamming (Instant Ban)