I ask that you read all the text here so that you can understand that this is a roleplay thread, NOT a fan-fiction thread, the roleplay is based in a world of my own creation, it's in another dimension that can be reached through gates that may randomly pop up in locations on earth and mobius or through the bermuda triangle, yes the Kotor realms as I have named it, is the location of all those dissappearances with the bermuda triangle.
Also whenever someone is inside the Kotor realms they are immortal, as in they cannot age, they can live there for a hundred years and leave back to earth or mobius a hundred years later.
the layout of it is large, with stretching plains, mountains and forests with a number of city's dotting certain area's including a city built on water in the middle of a lake which can only be reached by boat or plane.
Basicly this will explain each city.
Realm name
Kotor realms
Kingdoms
Magholm - City of sorceress'
Guidar - Capital city
Snowholm - mountain city
Holodra - Underground city
Morgholm - City of darkness and rival to Guidar
Glorina - City of Music
Rouden - City on the water
Regions
Moonta forest - Home to Holodra
Tey plains - home to Guidar
Kwon Lake - Home to Magholm
Meneth Mountains - Home to Snowholm
Black plains - Home to Morgholm
Metal plains - Home of Glorina
Snoren Lake - Home of Rouden
The Deadzone
Rulers
All of Kotor - Arthur 'Hol' Hawktalon/Jewel II
Guidar - Hol
Magholm - Siuna Sancha the High seat
Snowholm - Sarah Hawktalon
Holodra - Underking Oviani Groundbreaker
Morgholm - High queen Vuriah
Glorina - High King Tastis, High Queen Brylata
Rouden - King Collin, Queen Harper
Special schools
Magholm - school of sorceress' in teaching the ways of mana and to train their guardians
Guidar - where Commando's, Marines and Assassin's are trained along with Free-running for the assassins
Snowholm - where traditional warriors are trained in the sword and other traditional weaponry along with survival
Government
Guidar - Council of generals with Hol as the hierarchy
Magholm - Council of sorceress' with Siuna as the Hierarchy
Holodra - One High king
Snowholm - One High Queen
Morgholm - Council of villains with Vuriah as Hierarchy
Glorina - Council of musicians
Rouden - One King and One Queen
Hopefully this may assist in your questions, remember that this is a futeristic realm, having developed it's own technology and has made quite a few medical breakthroughs but I will answer questions related to them aslong as you ask along with that, ask any other questions if you'd like now on to the plot.
The plot is that there is one region of the Kotor realms that is void of life, despite all efforts to terraform it's landscape, it still remains as a desolate place. Many say the ancients cursed the place for this is where unspeakable evils were conducted but some say it's the pockets of ancient relics and hidden treasure that mess with the terraforming equipment so this attracted tresure hunters of all types, soon rumors spread of five sacred gems that held similar properties to the chaos emeralds and so this sparked a great war between the nations of Kotor, the five gems were found indeed but the High King Arthur Hawktalon found something as big a news as the five gems themselves, a huge cache of artifacts that was almost impossible to comprehend, to prevent this cache falling into the wrong hands, he sealed the cache and even scattered the five gems to prevent the war from happening again.
Many years have passed since the great war and bandits have began popping up in the deadzone, aswell more treasure hunters have begun arriving and some of the big corporations have set up towns for these treasure hunters and some corporations are even trying to find the 'Golden prize' that Hol had discovered themselves.
Nations like Morgholm have begun smuggling weapons and vehicles to keep the local bandit clans supplied and Weapons dealers for the Treasure hunters.
A new kind of war is starting, not one of nations, but one that could be on the same magnitude of the great war itself and all of it sarrounds The Great Five Gems and the 'Golden Prize' whoever finds them, controls the Dead zone.
Will you be a Treasure hunter? Bandit? or a Mercenary?
Also whenever someone is inside the Kotor realms they are immortal, as in they cannot age, they can live there for a hundred years and leave back to earth or mobius a hundred years later.
the layout of it is large, with stretching plains, mountains and forests with a number of city's dotting certain area's including a city built on water in the middle of a lake which can only be reached by boat or plane.
Basicly this will explain each city.
Realm name
Kotor realms
Kingdoms
Magholm - City of sorceress'
Guidar - Capital city
Snowholm - mountain city
Holodra - Underground city
Morgholm - City of darkness and rival to Guidar
Glorina - City of Music
Rouden - City on the water
Regions
Moonta forest - Home to Holodra
Tey plains - home to Guidar
Kwon Lake - Home to Magholm
Meneth Mountains - Home to Snowholm
Black plains - Home to Morgholm
Metal plains - Home of Glorina
Snoren Lake - Home of Rouden
The Deadzone
Rulers
All of Kotor - Arthur 'Hol' Hawktalon/Jewel II
Guidar - Hol
Magholm - Siuna Sancha the High seat
Snowholm - Sarah Hawktalon
Holodra - Underking Oviani Groundbreaker
Morgholm - High queen Vuriah
Glorina - High King Tastis, High Queen Brylata
Rouden - King Collin, Queen Harper
Special schools
Magholm - school of sorceress' in teaching the ways of mana and to train their guardians
Guidar - where Commando's, Marines and Assassin's are trained along with Free-running for the assassins
Snowholm - where traditional warriors are trained in the sword and other traditional weaponry along with survival
Government
Guidar - Council of generals with Hol as the hierarchy
Magholm - Council of sorceress' with Siuna as the Hierarchy
Holodra - One High king
Snowholm - One High Queen
Morgholm - Council of villains with Vuriah as Hierarchy
Glorina - Council of musicians
Rouden - One King and One Queen
Hopefully this may assist in your questions, remember that this is a futeristic realm, having developed it's own technology and has made quite a few medical breakthroughs but I will answer questions related to them aslong as you ask along with that, ask any other questions if you'd like now on to the plot.
The plot is that there is one region of the Kotor realms that is void of life, despite all efforts to terraform it's landscape, it still remains as a desolate place. Many say the ancients cursed the place for this is where unspeakable evils were conducted but some say it's the pockets of ancient relics and hidden treasure that mess with the terraforming equipment so this attracted tresure hunters of all types, soon rumors spread of five sacred gems that held similar properties to the chaos emeralds and so this sparked a great war between the nations of Kotor, the five gems were found indeed but the High King Arthur Hawktalon found something as big a news as the five gems themselves, a huge cache of artifacts that was almost impossible to comprehend, to prevent this cache falling into the wrong hands, he sealed the cache and even scattered the five gems to prevent the war from happening again.
Many years have passed since the great war and bandits have began popping up in the deadzone, aswell more treasure hunters have begun arriving and some of the big corporations have set up towns for these treasure hunters and some corporations are even trying to find the 'Golden prize' that Hol had discovered themselves.
Nations like Morgholm have begun smuggling weapons and vehicles to keep the local bandit clans supplied and Weapons dealers for the Treasure hunters.
A new kind of war is starting, not one of nations, but one that could be on the same magnitude of the great war itself and all of it sarrounds The Great Five Gems and the 'Golden Prize' whoever finds them, controls the Dead zone.
Will you be a Treasure hunter? Bandit? or a Mercenary?