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    Sonic CD: Developer Diary

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    Gamma The Great
    Gamma The Great

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    Post by Gamma The Great





    The video clip, which is relayed above, focuses on art director Kazuyuki Hoshino and the work he contributed to the game. Hoshino goes into a fair bit of artistic and philosophical detail behind both Metal Sonic and Amy Rose’s roles as characters, as well as the general design behind stages, boss machines, and Sonic himself.

    If you’re an art student or fan art aficionado, this is well worth your time. Take a look.
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    The Freedom Fighter

    Post December 24th 2011, 7:03 pm by The Freedom Fighter

    I have a feeling he hasn't played in a long time.

    At least the insight was nice.
    Hushimo

    Post December 24th 2011, 7:30 pm by Hushimo

    The Freedom Fighter wrote:I have a feeling he hasn't played in a long time.

    What tipped that off?
    The Freedom Fighter

    Post December 24th 2011, 7:32 pm by The Freedom Fighter

    Just inconsistencies about what he said and what was in the game. Like the one boss and the rainbow waterfalls.
    Techimo

    Post December 25th 2011, 5:34 am by Techimo

    I wonder why they didn't show Tails sprite in it. After all, he is in the game.
    Hushimo

    Post December 25th 2011, 4:01 pm by Hushimo

    Tech Man 753 wrote:I wonder why they didn't show Tails sprite in it. After all, he is in the game.

    Because these are the original designs from 1993.

    Tails is a modern addition and wouldn't have been in these sketches.
    Zez

    Post November 8th 2012, 12:48 am by Zez

    The Freedom Fighter wrote:Just inconsistencies about what he said and what was in the game. Like the one boss and the rainbow waterfalls.

    Rainbow waterfalls?
    avatar

    Post November 8th 2012, 12:51 am by Moran

    There weren't rainbow waterfalls in the game.

    But dammit, there should've been.
    Zez

    Post November 8th 2012, 2:27 am by Zez

    Mario can shove those rainbow roads up his ass, here we drink rainbows.

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