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    Sonic is doing something new

    Dilan101
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    Post by Dilan101 September 16th 2012, 11:54 am

    I'm pretty sure that most people have already gotten wind of this, but apparently they're moving away from the boost formula to try something "new".

    I've gotten used to the boost formula, since it works. However sonic's gameplay styles are always changing and evolving, so its no surprise that this has come to an end.

    I like the idea of them moving to a new style of gameplay, as long as they do it well. The only thing that worries me is that Takashi Lizuka said in an interview that they think they've achieved a 2D platform for the basic Sonic games with this Sonic 4 series, and that this game will "evolve" the 3D games in the same way Sonic 4 has for 2D entries.

    I did not like sonic 4 ep 1. Didn't play 2, though I vaguely payed attention to a lets play of it. Apparently it was an improvement but not much of one. I can't judge because I havent played it but it does look better than the older version ( the inclusion of tails helps ).

    But if they're going to evolve 3D the same way they "evolved" 2D, Im not sure I want them to change the playstyle XD.

    So, what are your thoughts on this? And what do you think the new playstyle will be? I'm pretty sure its not going to be the adventure formula unless sega is just trolling us
    Pooka
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    Post by Pooka September 16th 2012, 1:01 pm

    Source links, please? I also don't know how will they put this in either.
    PROTECHMODZ
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    Post by PROTECHMODZ September 16th 2012, 3:26 pm

    Sometimes change can be good sometimes it can be bad =/
    Zez
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    Post by Zez October 17th 2012, 2:21 pm

    *Sonic is doing gimmicks again.
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    Post by *ShiningStar* October 17th 2012, 4:47 pm

    Maybe the player can control how fast Sonic goes. Like if the want him to go to top speeds, they can hold a specific button while running. I don't know how well that idea would work though. It may be a bit tedious.
    Zez
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    Post by Zez November 7th 2012, 11:31 pm

    Controlling how fast you go in a largely momentum-based platformer? Are you stupid?

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