backstory:a large dimensional rift has opened sucking every character from ever game dimension into one single dimension. however it is not peaceful as two militant factions ISAF (Independent State Allied Forces) and GUN (Guardian Unit of Nations) break them up. This is where you come in be any character from any game and choose a side, pick some weapons or abilities, BLOW SH*T UP!!!!!!!
faction abilities: ISAF: air strikes (easier city capture), fast mobility (two moves in one turn), good offense (faster city capture)
GUN: mechanized attackers (see bottom), Riot police (minimal uprising), Good defense
character classes:
leader: you control your army basicly and have more health and choices on special abilities
Pilot:keeps the skies clear of fighters and transports and can conduct air strikes
tanker:uses heavy duty vehicles like tanks mechs and armored transports
scout:uses fast vehicles and fast weaponry and when their car is destroyed they can run fast
infantry: foot soldiers for the factions custom abilities and the ability to be a gunner for bombers gunner for tanks and scout vehicles
ISAF
Leader:Jmh
Character: Sonic the Hedgehog (Hey, I'm random.)
Special ability: Homing attack.
Special ability: Spin dash.
t5in
David Crenshaw class:Pilot
plane: F-35 Lightning II
special ability: air acrobatics: increased dodge rating
special ability: quick reflex's: can fly below rooftops in city's using quick reflex's to fly between buildings
GUN
Leader:
each person starts with 150 health but commander's start with 250
(you lose health when i say so and gain health due to battle experience)
pm me for a leader spot
map:
Blue: controlled by ISAF
Red:controlled by GUN
faction abilities: ISAF: air strikes (easier city capture), fast mobility (two moves in one turn), good offense (faster city capture)
GUN: mechanized attackers (see bottom), Riot police (minimal uprising), Good defense
character classes:
leader: you control your army basicly and have more health and choices on special abilities
Pilot:keeps the skies clear of fighters and transports and can conduct air strikes
tanker:uses heavy duty vehicles like tanks mechs and armored transports
scout:uses fast vehicles and fast weaponry and when their car is destroyed they can run fast
infantry: foot soldiers for the factions custom abilities and the ability to be a gunner for bombers gunner for tanks and scout vehicles
ISAF
Leader:Jmh
Character: Sonic the Hedgehog (Hey, I'm random.)
Special ability: Homing attack.
Special ability: Spin dash.
t5in
David Crenshaw class:Pilot
plane: F-35 Lightning II
special ability: air acrobatics: increased dodge rating
special ability: quick reflex's: can fly below rooftops in city's using quick reflex's to fly between buildings
GUN
Leader:
each person starts with 150 health but commander's start with 250
(you lose health when i say so and gain health due to battle experience)
pm me for a leader spot
map:
Blue: controlled by ISAF
Red:controlled by GUN
Last edited by Kriegsmarine on June 26th 2009, 1:38 pm; edited 4 times in total