This thread is about bringing Mighty the Armadillo and Ray the Flying Squirrel back into the main Sonic games.
Go nuts. I need to sleep.
Go nuts. I need to sleep.
Okay.preadatordetector wrote:Some questions to ask you guys about Mighty and Ray (and my opinions).
Mighty just doesn't have anything going for him. I good idea could be "perseverance" or "durability. Basically, and extra hit without rings.preadatordetector wrote: What should the old character's abilities and weaknesses be?
Mighty: Super strength like Knuckles but without the ability to glide or dig with ease; Uses the insta-shield and is unable to utilize guns or projectile attacks. Considering that he hates violence, this makes sense.
Ray, like Mighty, doesn't have anything going for him. His "flying" ability is more like gliding. He doesn't have any other notable characteristics. So eh...preadatordetector wrote:Ray: Abilities similar to Rouge the Bat, without her social engineering skills. May utilize different compounds and different projectile attacks learned from indigenous peoples but also lacks the ability to utilize guns. Very timid.
So nothing going for him.preadatordetector wrote:Ray: Also traveled internationally, but mostly prefers to be in places with little activity. Even so he does go to native villages, monuments and high rise cities.
Situational, that's not good.preadatordetector wrote:And what is their purpose in the story?
Mighty: His personality is very unique for his abilities. Cannot get a generally accurate role for him, but this would not matter for his uniqueness in story.
So no purpose.preadatordetector wrote:Ray: Likely to have similar skills to Rouge, but contrasts completely in personality. Likely to be a high-altitude scout.
Mighty was depicted as having super strength, and in the comics series (Which, even though I do not see it as canon I still use it as a baseline for the old character's possible abilities) his strength is many times more than Knuckles's. His insta-shield abilities might have gotten more training in comparison to Sonic's, however, due to super strength being such a commonplace ability with few advanced uses other than destroying stuff, which Mighty is against. (Mighty as a pacifist is game canon.)Sketch Style wrote:Okay.preadatordetector wrote:Some questions to ask you guys about Mighty and Ray (and my opinions).Mighty just doesn't have anything going for him. I good idea could be "perseverance" or "durability. Basically, and extra hit without rings.preadatordetector wrote: What should the old character's abilities and weaknesses be?
Mighty: Super strength like Knuckles but without the ability to glide or dig with ease; Uses the insta-shield and is unable to utilize guns or projectile attacks. Considering that he hates violence, this makes sense.
Well, his gliding and flying can become interchangeable. I mean, Rouge was depicted as actually able to lift her allies off the ground and keep going up for a while. Ray may be able to achieve flight in the same way as birds and bats. (Non-anthropomorphic.)Sketch Style wrote:Ray, like Mighty, doesn't have anything going for him. His "flying" ability is more like gliding. He doesn't have any other notable characteristics. So eh...preadatordetector wrote:Ray: Abilities similar to Rouge the Bat, without her social engineering skills. May utilize different compounds and different projectile attacks learned from indigenous peoples but also lacks the ability to utilize guns. Very timid.
Well, he could be a navigator in a sense, but he is more like a habitual tourist.Sketch Style wrote:So he's a navigator. I guess Sonic could use one of those.preadatordetector wrote:Mighty: Traveled the world, especially cities, nature preserves and whatnot. Prefers to directly experience the locations he goes to, at the angst of Ray.
He might be responsible for allowing Mighty to find the quickest, most efficient ways to travel. He could find areas of high activity that can impede their travels, making the trip that Mighty planned much more efficient and rewarding.Sketch Style wrote:So nothing going for him.preadatordetector wrote:Ray: Also traveled internationally, but mostly prefers to be in places with little activity. Even so he does go to native villages, monuments and high rise cities.
Well, I guess that would be a reasonable statement. I was thinking that maybe because that Mighty is a pacifist and has abilities not related to his personality (namely super strength) his character would be unique enough to matter. Don't disprove my theory, because I know just how easily it could be thwarted.Sketch Style wrote:Situational, that's not good.preadatordetector wrote:And what is their purpose in the story?
Mighty: His personality is very unique for his abilities. Cannot get a generally accurate role for him, but this would not matter for his uniqueness in story.
I couldn't think of one. I would practice humility now.Sketch Style wrote:So no purpose.preadatordetector wrote:Ray: Likely to have similar skills to Rouge, but contrasts completely in personality. Likely to be a high-altitude scout.
Sketch Style wrote:Seriously, Mighty and Ray are like poor-man versions of Tails and Knuckles. The Archie versions don't count, and there's no reason to bring them to the main stream games.
Honestly, as either cameos or side characters.preadatordetector wrote:
Well, it seems we have a dissident. I respect your opinion, however.
Well, I tried.
Another thing:
How would you put Mighty and Ray into the mainstream series?
Sketch Style wrote:Honestly, as either cameos or side characters.preadatordetector wrote:
Well, it seems we have a dissident. I respect your opinion, however.
Well, I tried.
Another thing:
How would you put Mighty and Ray into the mainstream series?