The ancient lands.


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    Post by preadatordetector August 8th 2014, 1:42 am

    This thread is about bringing Mighty the Armadillo and Ray the Flying Squirrel back into the main Sonic games.

    Go nuts. I need to sleep.
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    Post by sykog August 8th 2014, 12:27 pm

    I wouldn't mind it, but first they need to make characters like Knuckles useful again.
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    Post by preadatordetector August 8th 2014, 5:43 pm

    Some questions to ask you guys about Mighty and Ray (and my opinions).

    What should the old character's abilities and weaknesses be?
    Mighty: Super strength like Knuckles but without the ability to glide or dig with ease; Uses the insta-shield and is unable to utilize guns or projectile attacks. Considering that he hates violence, this makes sense.
    Ray: Abilities similar to Rouge the Bat, without her social engineering skills. May utilize different compounds and different projectile attacks learned from indigenous peoples but also lacks the ability to utilize guns. Very timid.

    Where did they go?
    Mighty: Traveled the world, especially cities, nature preserves and whatnot. Prefers to directly experience the locations he goes to, at the angst of Ray.
    Ray: Also traveled internationally, but mostly prefers to be in places with little activity. Even so he does go to native villages, monuments and high rise cities.

    And what is their purpose in the story?
    Mighty: His personality is very unique for his abilities. Cannot get a generally accurate role for him, but this would not matter for his uniqueness in story.
    Ray: Likely to have similar skills to Rouge, but contrasts completely in personality. Likely to be a high-altitude scout.
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    Post by Sketch Style August 9th 2014, 2:38 pm

    preadatordetector wrote:Some questions to ask you guys about Mighty and Ray (and my opinions).
    Okay.
    preadatordetector wrote: What should the old character's abilities and weaknesses be?
    Mighty: Super strength like Knuckles but without the ability to glide or dig with ease; Uses the insta-shield and is unable to utilize guns or projectile attacks. Considering that he hates violence, this makes sense.
    Mighty just doesn't have anything going for him. I good idea could be "perseverance" or "durability. Basically, and extra hit without rings.
    preadatordetector wrote:Ray: Abilities similar to Rouge the Bat, without her social engineering skills. May utilize different compounds and different projectile attacks learned from indigenous peoples but also lacks the ability to utilize guns. Very timid.
    Ray, like Mighty, doesn't have anything going for him. His "flying" ability is more like gliding. He doesn't have any other notable characteristics. So eh...

    Where did they go?
    Mighty: Traveled the world, especially cities, nature preserves and whatnot. Prefers to directly experience the locations he goes to, at the angst of Ray.[/quote]
    So he's a navigator. I guess Sonic could use one of those.
    preadatordetector wrote:Ray: Also traveled internationally, but mostly prefers to be in places with little activity. Even so he does go to native villages, monuments and high rise cities.
    So nothing going for him.
    preadatordetector wrote:And what is their purpose in the story?
    Mighty: His personality is very unique for his abilities. Cannot get a generally accurate role for him, but this would not matter for his uniqueness in story.
    Situational, that's not good.
    preadatordetector wrote:Ray: Likely to have similar skills to Rouge, but contrasts completely in personality. Likely to be a high-altitude scout.
    So no purpose.

    Seriously, Mighty and Ray are like poor-man versions of Tails and Knuckles. The Archie versions don't count, and there's no reason to bring them to the main stream games.
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    Post by preadatordetector August 9th 2014, 3:47 pm

    Sketch Style wrote:
    preadatordetector wrote:Some questions to ask you guys about Mighty and Ray (and my opinions).
    Okay.
    preadatordetector wrote: What should the old character's abilities and weaknesses be?
    Mighty: Super strength like Knuckles but without the ability to glide or dig with ease; Uses the insta-shield and is unable to utilize guns or projectile attacks. Considering that he hates violence, this makes sense.
    Mighty just doesn't have anything going for him. I good idea could be "perseverance" or "durability. Basically, and extra hit without rings.
    Mighty was depicted as having super strength, and in the comics series (Which, even though I do not see it as canon I still use it as a baseline for the old character's possible abilities) his strength is many times more than Knuckles's. His insta-shield abilities might have gotten more training in comparison to Sonic's, however, due to super strength being such a commonplace ability with few advanced uses other than destroying stuff, which Mighty is against. (Mighty as a pacifist is game canon.)
    Sketch Style wrote:
    preadatordetector wrote:Ray: Abilities similar to Rouge the Bat, without her social engineering skills. May utilize different compounds and different projectile attacks learned from indigenous peoples but also lacks the ability to utilize guns. Very timid.
    Ray, like Mighty, doesn't have anything going for him. His "flying" ability is more like gliding. He doesn't have any other notable characteristics. So eh...
    Well, his gliding and flying can become interchangeable. I mean, Rouge was depicted as actually able to lift her allies off the ground and keep going up for a while. Ray may be able to achieve flight in the same way as birds and bats. (Non-anthropomorphic.)
    He may also have climbing abilities.
    Where did they go?
    Sketch Style wrote:
    preadatordetector wrote:Mighty: Traveled the world, especially cities, nature preserves and whatnot. Prefers to directly experience the locations he goes to, at the angst of Ray.
    So he's a navigator. I guess Sonic could use one of those.
    Well, he could be a navigator in a sense, but he is more like a habitual tourist.
    Sketch Style wrote:
    preadatordetector wrote:Ray: Also traveled internationally, but mostly prefers to be in places with little activity. Even so he does go to native villages, monuments and high rise cities.
    So nothing going for him.
    He might be responsible for allowing Mighty to find the quickest, most efficient ways to travel. He could find areas of high activity that can impede their travels, making the trip that Mighty planned much more efficient and rewarding.
    Sketch Style wrote:
    preadatordetector wrote:And what is their purpose in the story?
    Mighty: His personality is very unique for his abilities. Cannot get a generally accurate role for him, but this would not matter for his uniqueness in story.
    Situational, that's not good.
    Well, I guess that would be a reasonable statement. I was thinking that maybe because that Mighty is a pacifist and has abilities not related to his personality (namely super strength) his character would be unique enough to matter. Don't disprove my theory, because I know just how easily it could be thwarted.
    Sketch Style wrote:
    preadatordetector wrote:Ray: Likely to have similar skills to Rouge, but contrasts completely in personality. Likely to be a high-altitude scout.
    So no purpose.
    I couldn't think of one. I would practice humility now.

    Sketch Style wrote:Seriously, Mighty and Ray are like poor-man versions of Tails and Knuckles. The Archie versions don't count, and there's no reason to bring them to the main stream games.

    Well, it seems we have a dissident. I respect your opinion, however.

    Well, I tried.

    Another thing:
    How would you put Mighty and Ray into the mainstream series?

    Do not quote this post. Way too long.


    Last edited by preadatordetector on August 9th 2014, 4:09 pm; edited 1 time in total
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    Post by Sketch Style August 9th 2014, 4:05 pm

    preadatordetector wrote:
    Well, it seems we have a dissident. I respect your opinion, however.

    Well, I tried.

    Another thing:
    How would you put Mighty and Ray into the mainstream series?
    Honestly, as either cameos or side characters.
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    Post by preadatordetector August 9th 2014, 4:24 pm

    Sketch Style wrote:
    preadatordetector wrote:
    Well, it seems we have a dissident. I respect your opinion, however.

    Well, I tried.

    Another thing:
    How would you put Mighty and Ray into the mainstream series?
    Honestly, as either cameos or side characters.

    Meh, I wanted to make them playable.

    I am just fine with playing as different varieties of characters, but I do realize that many Sonic fans think that having games with that become tedious, but if taken in small doses we should be fine.

    I do realize that different characters can cover the same parts; after all in many teams multiple people fit similar parts. Just look at the credits of a video game for instance. More than one person covered the parts of programmer, artist, designer, and more.

    If they do come back with their personalities changed little, we need not complain about it.

    But they do need to fit more unique roles than Big the Cat.

    G.U.N. has gone missing for some reason... I created a fanfiction around this, and the apparent lack of intellect that the main characters exhibited in the main games.

    I am going to do another "Back From the Dead" real soon.

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