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    Sonic Generations

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    Post by Danic April 19th 2011, 3:57 am

    Looks better than 06, thats for sure.
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    Post by theez April 19th 2011, 8:38 am

    This game is going to be............. EPIC!!!!
    It looks awesome!
    Classic 2d Sonic in Sonic 1,2,and 3 like stages, and Modern Sonic in Unleashed/Colors type stages, couldn't make a better Sonic game. This is Sega's chance to redeem itself.
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    Sonic Generations - Page 2 Empty keepin it simple & chao world

    Post by dark saint cj April 20th 2011, 6:58 am

    i think they made a smart move. not bringging back 2D but bringing back the iconic apects of sonic back from the environment, music, title screen. You know, the things that make you feel like you're playing a sonic game.

    Although i do with they would revive the chao world mini game as an extra. i think they would go far by putting more content in to make an arcade game out of it then use the marketing magic they're known for.

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    Post by karkooshy April 20th 2011, 3:24 pm

    Just noticed spin attack with modern sonic... looks pretty good :)
    You know, instead of having the boost, they could have omitted it for spin attack (sonic running then rolling up into a ball to kill the enemies) haven't seen that in a 3D sonic game before... So when you're close to an enemy, instead of boosting, you spin attack them. Adds some difficulty, and uses the ol' physics; since spin attack range varies with ground gradient.
    It also seems there will be no homing attack... since you don't get the usual lock-on icon when sonic is in the air and close to an enemy. I really liked homing attack though... hope I'm wrong.

    Also hoping for the option to play as Super Sonic in all levels, instead of keeping him exclusive to the final boss. Adds to the re-playability in my opinion...
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    Post by Super Racer Z April 21st 2011, 7:39 am

    karkooshy wrote:Just noticed spin attack with modern sonic... looks pretty good :)
    You know, instead of having the boost, they could have omitted it for spin attack (sonic running then rolling up into a ball to kill the enemies) haven't seen that in a 3D sonic game before... So when you're close to an enemy, instead of boosting, you spin attack them. Adds some difficulty, and uses the ol' physics; since spin attack range varies with ground gradient.
    It also seems there will be no homing attack... since you don't get the usual lock-on icon when sonic is in the air and close to an enemy. I really liked homing attack though... hope I'm wrong.

    Also hoping for the option to play as Super Sonic in all levels, instead of keeping him exclusive to the final boss. Adds to the re-playability in my opinion...

    The only time a Sonic jumped into the air to attack an enemy in that gameplay was during classic Sonic's gameplay, and he never had a homing attack in the old days. Chances are, that'll be specific to him and actually make his gameplay truer to the classics than Sonic 4.
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    Post by Super Racer Z April 21st 2011, 11:46 am

    Sorry for the double post, but I just found loads more gameplay on some spanish site, along with an interview in a different language subbed in a different language:

    http://www.meristation.com/v3/des_noticia.php?id=cw4dac4aa853a0d&pic=GEN

    Article translated using Babel fish:

    The future of Sonic already it has name: Sonic Generations. In order to know the way that will follow this new delivery, we spoke with Iizuka-saint, producer of the SonicTeam and direct person in charge of the game, that tells details us on the future of the sprocket wheel and what it hopes to the players in this new title whose “main goal” is “20 years of history of Sonic in a single game”.

    “Some of them possibly enjoyed original and the others of the modern ones, not knowing first, when it was created the personage. With Sonic Generations, which we try is to return to obtain that everybody rises the boat of Sonic and enjoy him by everything again what is”, explained Iizuka-saint.

    SEGA hopes “that this summary of to its obtains it life and we pruned to advance other 20 years and to create the together history of Sonic again”. “This year we have Sonic Generations, that is the fusion of everything what it has represented Sonic during its 20 years of history. In the future, we will confront to Sonic with a new perspective, and hoped to continue creating great games”, adds the Japanese.

    Sonic Generations will on sale leave for 3 Playstation and Xbox 360 this same 2011.

    Also, my previous statement still seems correct. He homing attacked and got a lock-on cursor as modern Sonic, but never did either as classic Sonic.
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    Sonic Generations - Page 2 Empty The Levels in Sonic Generations

    Post by SonicFanPS2 April 24th 2011, 2:17 pm

    Though we already know that the levels in the game will be a romp through old levels, like Green Hill Zone, what levels do you think will be in Sonic Generations? What kinds of levels?

    What levels do you want/think should be in the game?

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    Post by Danic April 24th 2011, 2:33 pm

    I want Ice Cap and I think City Escape will be in since they did a remake of the original song.
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    Post by theez April 25th 2011, 7:01 pm

    I just realized something. They are totally ripping off Mario and Luigi: Partners in Time.
    The story for Partners in Time is that Time Holes are opening into the past because of a disturbance in the timeline, and Mario and Luigi go back in time and find their baby selves. In Sonic Generations, Time Holes are popping up because of a menace and Sonic goes back in time and finds himself as he was in 1991. Sonic Generations story was found on the sega website, and I played Mario and Luigi: Partners in Time. It'll still be a great game. Also, if Nintendo bought Sega, then why is Sega making games for PS3 an Xbox 360?


    Last edited by theez on April 27th 2011, 2:13 pm; edited 1 time in total
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    Post by karkooshy April 26th 2011, 2:38 pm

    More gameplay:
    French Interview

    Looks like modern sonic will be getting homing attack after all :)
    Looks really, really good.

    Level music also sounds sweet! ^^
    (Greenhill zone remix)



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    Post by Hushimo April 26th 2011, 5:35 pm

    *fangasm*
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    Post by Hushimo April 26th 2011, 9:57 pm

    As long as Lava Reef and Ice Cap are in there I can die happy.
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    Post by Nuva April 27th 2011, 4:37 pm

    I'm just gonna have to ignore this one, otherwise I'll be upset when it comes out. I really need to get an HD console...
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    Post by Hushimo April 28th 2011, 10:36 pm

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    Post by NeoMetalSonic April 28th 2011, 10:40 pm

    If they choosing levels is Old Sonic going to be in more modern levels Sidescrollizd?
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    Post by Jmh April 29th 2011, 2:55 am

    Hushimo wrote:As long as Lava Reef and Ice Cap are in there I can die happy.
    Same here. I also want to see Emerald Coast and Final Rush.
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    Post by Jmh April 29th 2011, 9:31 pm

    NeoMetalSonic wrote:If they choosing levels is Old Sonic going to be in more modern levels Sidescrollizd?
    I would assume so.
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    Post by Danic April 30th 2011, 5:35 am

    Jmh wrote:
    NeoMetalSonic wrote:If they choosing levels is Old Sonic going to be in more modern levels Sidescrollizd?
    I would assume so.
    I would hope so
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    Post by Hushimo April 30th 2011, 11:38 am

    "We will have stages from the classic era, Dreamcast era, and the modern era."

    Ohshnizzles, Crazy Gadget and/or Final Chase could make a comeback.
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    Post by theez April 30th 2011, 1:16 pm

    This is going to be an awesome game! I hope that they put Radical highway in.
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    Post by Phantom May 3rd 2011, 12:05 am

    I think it might draw from the best of the themes that the Sonic levels had to offer (lava, ice, forest, mechanical, etc.). I have my own favorite levels such as Lava Reef, Marble Garden, Chemical Plant and Green Hill.
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    Post by Kuronoa May 5th 2011, 6:30 pm

    Chemical Plant
    Casino Night
    Quartz Quadrant
    Stardust Speedway
    Ice Cap
    Flying Battery
    Windy Valley
    Twinkle Park
    Final Rush
    I prefer the Shadow stages stages so Sky Rail...
    Hang Castle/Mystic Mansion

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    Post by The Freedom Fighter May 6th 2011, 2:56 pm

    I think the levels will be:
    Sonic The Hedgehog: Green Hill Zone
    Sonic The Hedgehog CD: Starlight Speedway Zone
    Sonic The Hedgehog 2: Chemical Plant Zone
    Sonic The Hedgehog 3: Ice Cap Zone
    Sonic & Knuckles: Death Egg Zone
    Sonic Adventure: Lost World
    Sonic Adventure 2: City Escape
    Sonic Heroes: Mystic Mansion
    Shadow The Hedgehog: Cosmic Fall

    But I'd rather have:
    Sonic The Hedgehog: Green Hill Zone or Labyrinth Zone
    Sonic The Hedgehog CD: Wacky Workbench Zone
    Sonic The Hedgehog 2: Oil Ocean Zone
    Sonic The Hedgehog 3: Launch Base Zone
    Sonic & Knuckles: Sandopolis Zone
    Sonic Adventure: Lost World or Windy Valley
    Sonic Adventure 2: Crazy Gadget or Pyramid Cave
    Sonic Heroes: Mystic Mansion or Grand Metropolis
    Shadow The Hedgehog: Cosmic Fall or Lethal Highway

    Granted, I'm still not sure they'll stick with Shadow, but it's main series and "canon," so who knows. Plus I thought I heard Shadow was in the game. Otherwise, it'll probably be the Rushes or Advances that get in.

    Oh, and probably Special Stages will appear.
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    Post by karkooshy May 12th 2011, 8:30 pm

    If no one has already posted this;
    An almost full level of Sonic Generations (2d and 3d):



    Soundtrack is fabulous. So are the graphics. The gameplay looks pretty decent as well.
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    Post by Nuva May 13th 2011, 7:28 am

    Someone should just go buy me a PS3 or something. You know, because this forum goes out and does that. Right?

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