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    Brawl or Melee?

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    Post by Link451 August 6th 2009, 4:49 pm

    Roterblitz wrote:
    Link451 wrote:Brawl. It had more characters, more stages, online gameplay, and more things to achieve. I always figure the more content the better. Usually.
    An increase in content isn't worth a decrease in quality, which I'm sure is what you meant by "usually", but I believe this is one of those cases. On the flip side, I was also rather disappointed with King of Fighters XII, despite the quality of its core gameplay, for its massive decrease in content.

    I just didn't see anything Melee had that Brawl didn't. Brawl had pretty much all the same things just improved plus extra stuff as well. I'm not saying all video game sequels are better than their originals, but it does seem to be the case quite often.
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    Post by Roterblitz August 6th 2009, 6:17 pm

    Link451 wrote:I just didn't see anything Melee had that Brawl didn't. Brawl had pretty much all the same things just improved plus extra stuff as well. I'm not saying all video game sequels are better than their originals, but it does seem to be the case quite often.
    That's what I said, Brawl had more content and sequels usually are better (except movies), but the quality of Brawl's core gameplay was so much worse that it is actually considered by many to be overall worse than the game that came before it.
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    Post by Link451 August 7th 2009, 4:51 pm

    Roterblitz wrote:
    Link451 wrote:I just didn't see anything Melee had that Brawl didn't. Brawl had pretty much all the same things just improved plus extra stuff as well. I'm not saying all video game sequels are better than their originals, but it does seem to be the case quite often.
    That's what I said, Brawl had more content and sequels usually are better (except movies), but the quality of Brawl's core gameplay was so much worse that it is actually considered by many to be overall worse than the game that came before it.

    Really? I didn't see how it was any worse. It was the same general thing. A bunch of playable characters fighting each other in Nintendo based levels with their own movesets.
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    Post by sykog August 7th 2009, 8:03 pm

    I don't think Brawl's quality was really much worse then Melee. It still was an incredibly fun game, and all of the extra features made up for it.
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    Post by Shadow August 11th 2009, 7:25 pm

    I geus because I am used to it, Melee
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    Post by Roterblitz August 12th 2009, 3:57 pm

    Link451 wrote:Really? I didn't see how it was any worse. It was the same general thing. A bunch of playable characters fighting each other in Nintendo based levels with their own movesets.
    The premise didn't change, the gameplay did. If I were only judging them by the amount of content, Brawl does have more, but Melee was still more fun to actually play.
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    Post by sykog August 13th 2009, 4:57 pm

    Roterblitz wrote:
    Link451 wrote:Really? I didn't see how it was any worse. It was the same general thing. A bunch of playable characters fighting each other in Nintendo based levels with their own movesets.
    The premise didn't change, the gameplay did. If I were only judging them by the amount of content, Brawl does have more, but Melee was still more fun to actually play.
    Only a tad bit, at least in my opinion.
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    Post by Roterblitz August 13th 2009, 11:54 pm

    sykog77 wrote:Only a tad bit, at least in my opinion.
    Try using Captain Falcon against a decent Meta... actually, just try using Captain Falcon, you will notice a very significant change in physics and hit detection.
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    Post by The Freedom Fighter August 14th 2009, 12:49 am

    Not really, no. I didn't notice much of any difference.
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    Post by Roterblitz August 14th 2009, 1:47 am

    The Freedom Fighter wrote:Not really, no. I didn't notice much of any difference.
    Are we playing the same game? How do you not notice the difference in how he hits anything?
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    Post by The Freedom Fighter August 14th 2009, 1:25 pm

    Roterblitz wrote:
    The Freedom Fighter wrote:Not really, no. I didn't notice much of any difference.
    Are we playing the same game? How do you not notice the difference in how he hits anything?
    Maybe I got a special version. Then again, I was just trying to win, not as much comparing on how much better I did (although I did died more in Melee against Mario than in Brawl, I did also fight Metaknight, and I did better against him than both Mario fights in both games).
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    Post by sykog August 14th 2009, 2:08 pm

    Roterblitz wrote:
    sykog77 wrote:Only a tad bit, at least in my opinion.
    Try using Captain Falcon against a decent Meta... actually, just try using Captain Falcon, you will notice a very significant change in physics and hit detection.
    Well,I'm not very good at noticing differences.just think that
    Captain Falcon is bettor in Melee. All I know is is that Brawl is more slower paced, especially falling, and that you can't air dodge in certain directions. To me,they are just slightly different games and, both equally fun.
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    Post by Roterblitz August 14th 2009, 2:46 pm

    sykog77 wrote:All I know is is that Brawl is more slower paced, especially falling, and that you can't air dodge in certain directions.
    There's more to it than that, but those two changes alone make it nearly impossible to perform any kind of combo against a human player, which is generally the entire point of playing any fighting game more challenging than Rock'em Sock'em Robots.

    Due to a likely unforeseen result of combining both the new gravity and air-dodge systems, even an unskilled human player can use an air dodge immediately after any hit, long before the attacker can follow up, making any attempt at combos or strategies whatsoever almost completely worthless while encouraging spammers and turtles.

    And that's not even mentioning the hit detection, character balance, and glitches.
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    Post by The Freedom Fighter August 14th 2009, 10:23 pm

    I don't like using combos, I just like to beat stuff up. I'd say the entire point is more opinionated.
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    Post by Joe Cool August 15th 2009, 7:51 am

    The Freedom Fighter wrote:I don't like using combos, I just like to beat stuff up. I'd say the entire point is more opinionated.
    welcome to my world.
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    Post by Roterblitz August 15th 2009, 11:22 am

    The Freedom Fighter wrote:I don't like using combos, I just like to beat stuff up. I'd say the entire point is more opinionated.
    A fighting game without combos is Rock'em Sock'em Robots. Do you play any other fighting games besides Super Smash Bros?
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    Post by The Freedom Fighter August 15th 2009, 4:13 pm

    Roterblitz wrote:
    The Freedom Fighter wrote:I don't like using combos, I just like to beat stuff up. I'd say the entire point is more opinionated.
    A fighting game without combos is Rock'em Sock'em Robots. Do you play any other fighting games besides Super Smash Bros?
    Of course I do.
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    Post by sykog August 17th 2009, 4:48 pm

    Roterblitz wrote:
    sykog77 wrote:All I know is is that Brawl is more slower paced, especially falling, and that you can't air dodge in certain directions.
    There's more to it than that, but those two changes alone make it nearly impossible to perform any kind of combo against a human player, which is generally the entire point of playing any fighting game more challenging than Rock'em Sock'em Robots.

    Due to a likely unforeseen result of combining both the new gravity and air-dodge systems, even an unskilled human player can use an air dodge immediately after any hit, long before the attacker can follow up, making any attempt at combos or strategies whatsoever almost completely worthless while encouraging spammers and turtles.

    And that's not even mentioning the hit detection, character balance, and glitches.
    Well, I still enjoy it. I'm not very good at the games, so I couldn't get combos anyways.
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    Post by Roterblitz August 17th 2009, 5:54 pm

    sykog77 wrote:Well, I still enjoy it. I'm not very good at the games, so I couldn't get combos anyways.
    I'm not even talking about anything "advanced", but even guys who are skilled at the game can't get combos either, except with a select few characters who have glitches.

    In Melee, a great player using an average character will usually beat a less skilled player even with a better character, but in Brawl, there isn't much you can do with skill.
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    Post by Link451 August 24th 2009, 12:04 am

    Roterblitz wrote:
    sykog77 wrote:Well, I still enjoy it. I'm not very good at the games, so I couldn't get combos anyways.
    I'm not even talking about anything "advanced", but even guys who are skilled at the game can't get combos either, except with a select few characters who have glitches.

    In Melee, a great player using an average character will usually beat a less skilled player even with a better character, but in Brawl, there isn't much you can do with skill.

    The fact that several people can annhilate any player they play against on Wi-Fi as any character proves your point wrong.
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    Post by Hidethegames September 6th 2009, 9:30 pm

    Brawl. All the way.
    Love my toon link.

    But most of my video game lifespan was nothing without melee.
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    Post by sykog September 6th 2009, 9:32 pm

    Hidethegames wrote:Brawl. All the way.
    Love my toon link.

    But most of my video game lifespan was nothing without melee.
    I like Young Link better.
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    Post by Hidethegames September 6th 2009, 9:46 pm

    I liked Toon Link more because he felt faster and lighter.

    And I play as Marth too, but I'm not as good with him like my Toon Link.
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    Post by Ultimate Prower September 13th 2009, 1:27 pm

    Brawl because it had alot of hype and got delayed 3 times.
    Plus, the story was way past cool.
    Although I think not giving each charater their own target practice was gay. Board the platforms!

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