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    Post by Twixie Hushimo March 7th 2010, 3:27 pm

    Darn. But she can still have katanas and a ninja star, right?
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    Post by SonicFanPS2 March 7th 2010, 3:36 pm

    Ash The Hedgehog wrote:Darn. But she can still have katanas and a ninja star, right?

    Yes. Katana is a part of the list of weapons if you check the first post. Adding ninja stars.
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    Post by Schnickelfritz March 7th 2010, 3:40 pm

    Name: Matt Mark Sumner
    Age: 18
    Job: Professional Drummer
    Appearance: Fairly tall at 6' 2''. Has messy brown hair, wears a large black t-shirt with grey vest. combat pants and boots, and a pack at his waist with his weapon.
    Weight: 136 lbs.
    Personality: Very cheerful, but also sarcastic, sometimes his sarcasm gets the better of him.
    Bio: He was at a gig with his band, the Dire Crooks, when the doors were broken down by a horde. They unplugged everything, turning it pitch dark, and Matt took off back stage, fending off some stray zombies with his drum sticks. A few hours later after hiding behind a dumpster, he saw that everyone had been transformed.
    Skills: Drumming, using a handgun.
    How you became immune: When he was younger, he stepped on a rusted nail and had to go to the hospital to get a tetanus injection. A young nurse input the wrong chemicals and extremely overdosed him, making him have to stay in the hospital for a month, and immune to any infections for the rest of his life.
    (Can I use a weapon I made up, if it's not too godmoddy?)
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    Post by SonicFanPS2 March 7th 2010, 3:41 pm

    Schnickelfritz wrote:Name: Matt Mark Sumner
    Age: 18
    Job: Professional Drummer
    Appearance: Fairly tall at 6' 2''. Has messy brown hair, wears a large black t-shirt with grey vest. combat pants and boots, and a pack at his waist with his weapon.
    Weight: 136 lbs.
    Personality: Very cheerful, but also sarcastic, sometimes his sarcasm gets the better of him.
    Bio: He was at a gig with his band, the Dire Crooks, when the doors were broken down by a horde. They unplugged everything, turning it pitch dark, and Matt took off back stage, fending off some stray zombies with his drum sticks. A few hours later after hiding behind a dumpster, he saw that everyone had been transformed.
    Skills: Drumming, using a handgun.
    How you became immune: When he was younger, he stepped on a rusted nail and had to go to the hospital to get a tetanus injection. A young nurse input the wrong chemicals and extremely overdosed him, making him have to stay in the hospital for a month, and immune to any infections for the rest of his life.
    (Can I use a weapon I made up, if it's not too godmoddy?)

    Of course. I would have to add it to the list, though. Also, you never specified how he met Rob and co.

    We now have 5 people.

    Also, Matty, is he named after Maximillion Grayson Sumner from the Grey Griffons series?
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    Post by Schnickelfritz March 7th 2010, 3:45 pm

    Oh right. Well, I don't really know anything about Rob.
    Also, the weapon is one I made up for an RP on SoA, only he can make 'em, so only he has them. They're basically a ray gun, they look like regular pistols, but they don't have bullets, they run on battery. The longer you shoot 'em, the more battery they use.They each have about 3 hours of battery in them. He has two. They are also able to be used sort of like tractor beams, and can pick up objects up to 100 lbs. per each gun, if he crosses the streams, they do twice the damage and can pick up twice as much weight.
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    Post by Bliz March 7th 2010, 4:16 pm

    I like the knife. But can I also have a sword?
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    Post by SonicFanPS2 March 7th 2010, 4:25 pm

    Schnickelfritz wrote:Oh right. Well, I don't really know anything about Rob.
    Also, the weapon is one I made up for an RP on SoA, only he can make 'em, so only he has them. They're basically a ray gun, they look like regular pistols, but they don't have bullets, they run on battery. The longer you shoot 'em, the more battery they use.They each have about 3 hours of battery in them. He has two. They are also able to be used sort of like tractor beams, and can pick up objects up to 100 lbs. per each gun, if he crosses the streams, they do twice the damage and can pick up twice as much weight.

    It may be a bit too techonologically advanced, as I really don't understand the tractor method. I can understand something like the sharp ray coming from a gun that is a new invention that is found in the mall or something, but I still don't get the tractor. And they could be stronger. Is it okay if you change it around?

    FlyingCupcake wrote:I like the knife. But can I also have a sword?

    They'll only be found around stores and malls, and etc.

    You don't usually find a sword in a barn. Knives were all previous survivors carried, and they left them in the barn so that other survivors could use them and the guns.
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    Post by Bliz March 7th 2010, 4:31 pm

    [quote="SonicFanPS2"]
    Schnickelfritz wrote:Oh right. Well, I don't really know anything about Rob.
    Also, the weapon is one I made up for an RP on SoA, only he can make 'em, so only he has them. They're basically a ray gun, they look like regular pistols, but they don't have bullets, they run on battery. The longer you shoot 'em, the more battery they use.They each have about 3 hours of battery in them. He has two. They are also able to be used sort of like tractor beams, and can pick up objects up to 100 lbs. per each gun, if he crosses the streams, they do twice the damage and can pick up twice as much weight.

    It may be a bit too techonologically advanced, as I really don't understand the tractor method. I can understand something like the sharp ray coming from a gun that is a new invention that is found in the mall or something, but I still don't get the tractor. And they could be stronger. Is it okay if you change it around?

    FlyingCupcake wrote:I like the knife. But can I also have a sword?

    They'll only be found around stores and malls, and etc.

    You don't usually find a sword in a barn. Knives were all previous survivors carried, and they left them in the barn so that other survivors could use them and the guns.[/quote
    Can I say I already had a sword that belonged to my father?
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    Post by SonicFanPS2 March 7th 2010, 4:44 pm

    [quote="FlyingCupcake"]
    SonicFanPS2 wrote:
    Schnickelfritz wrote:Oh right. Well, I don't really know anything about Rob.
    Also, the weapon is one I made up for an RP on SoA, only he can make 'em, so only he has them. They're basically a ray gun, they look like regular pistols, but they don't have bullets, they run on battery. The longer you shoot 'em, the more battery they use.They each have about 3 hours of battery in them. He has two. They are also able to be used sort of like tractor beams, and can pick up objects up to 100 lbs. per each gun, if he crosses the streams, they do twice the damage and can pick up twice as much weight.

    It may be a bit too techonologically advanced, as I really don't understand the tractor method. I can understand something like the sharp ray coming from a gun that is a new invention that is found in the mall or something, but I still don't get the tractor. And they could be stronger. Is it okay if you change it around?

    FlyingCupcake wrote:I like the knife. But can I also have a sword?

    They'll only be found around stores and malls, and etc.

    You don't usually find a sword in a barn. Knives were all previous survivors carried, and they left them in the barn so that other survivors could use them and the guns.[/quote
    Can I say I already had a sword that belonged to my father?

    It depends on some factors.
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    Post by Shadow Dude 64 March 7th 2010, 5:06 pm

    I have the following weapons:
    Hydra, L.Hawk & a knife
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    Post by SonicFanPS2 March 7th 2010, 5:11 pm

    Shadow Dude 64 wrote:I have the following weapons:
    Hydra, L.Hawk & a knife

    Could you describe the former two weapons, please?
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    Post by Shadow Dude 64 March 7th 2010, 5:16 pm

    The Hydra is a triple-barrel, sawed-off shotgun.Compared to other shotguns, it does a lot of damage from long range, and is just as effective at close range.

    The L. Hawk initially holds 5 .44 caliber Magnum rounds, putting it at a capacity disadvantage when compared to the M29. However, the L. Hawk has both a faster firing rate and a higher Piercing value.
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    Post by SonicFanPS2 March 7th 2010, 5:18 pm

    Shadow Dude 64 wrote:The Hydra is a triple-barrel, sawed-off shotgun.Compared to other shotguns, it does a lot of damage from long range, and is just as effective at close range.

    The L. Hawk initially holds 5 .44 caliber Magnum rounds, putting it at a capacity disadvantage when compared to the M29. However, the L. Hawk has both a faster firing rate and a higher Piercing value.

    Hmm. If you could inform me of how many bullets there are in them, and the damage they make, that'd be fine. And if you could, please make it a bit more balanced.
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    Post by Shadow Dude 64 March 7th 2010, 5:24 pm

    The hydra can hold a max capacity of 10-12 max firepower 520-550
    The L.Hawk can hold a max capacity of 8 max firepower 2500-3000

    Anything else?
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    Post by Bliz March 7th 2010, 5:25 pm

    Ok, I have a gun, a knife and a sword.
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    Post by SonicFanPS2 March 7th 2010, 5:29 pm

    FlyingCupcake wrote:Ok, I have a gun, a knife and a sword.

    The sword replaces the knife, which replaces your pistol.

    You'll only use your pistol when you're in the near- death stage.
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    Post by Shadow Dude 64 March 7th 2010, 5:35 pm

    When does the rpging start so SonicFanPS2?
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    Post by SonicFanPS2 March 7th 2010, 5:41 pm

    Shadow Dude 64 wrote:When does the rpging start so SonicFanPS2?

    We can probably all start when the survivors bring up the green light.

    "It's morning now.....time to go, everyone. You all ready?"

    - Robert P. Goliath
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    Post by Shadow Dude 64 March 7th 2010, 5:58 pm

    "Are we still heading Chile?" Bloodshot asked picking up his weapons
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    Post by Schnickelfritz March 7th 2010, 6:05 pm

    How would I change it? the beam pretty much creates a beam around small objects that allows them to be moved.
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    Post by SonicFanPS2 March 7th 2010, 6:05 pm

    Shadow Dude 64 wrote:"Are we still heading Chile?" Bloodshot asked picking up his weapons

    "We're going wherever we can, Bloodshot." Robert asked, already having his weapons(Throwing daggers, dual pistols, a medikit, and a pump- action shot gun), and he pumped his shot gun.

    Schnickelfritz wrote:How would I change it? the beam pretty much creates a beam around small objects that allows them to be moved.

    I don't know, Matt. It sorta seems too advanced for it's time.

    Also, you all start out with one medikit, which is basically the medic pack. It'll heal you up to 80 HP, and if you use it again, it'll heal you to 98 HP if you heal again from that. You can only hold one medikit and one pill bottle/ syringe.


    Last edited by SonicFanPS2 on March 7th 2010, 6:08 pm; edited 1 time in total
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    Post by Shadow Dude 64 March 7th 2010, 6:07 pm

    "I have information that the zombies may of been created in that area somewhere. The only problem is it will take us a long time to get there even by car" he replied
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    Post by SonicFanPS2 March 7th 2010, 6:09 pm

    Shadow Dude 64 wrote:"I have information that the zombies may of been created in that area somewhere. The only problem is it will take us a long time to get there even by car" he replied

    "I don't know, man. I just want to live."

    (I don't know if we should start yet, Shadow Dude. No one's green lighted at all yet.)
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    Post by Shadow Dude 64 March 7th 2010, 6:11 pm

    "My best friend was killed by those bloodsucking beasts. I plan to go there anyway to make sure if the creator of all this is still alive dies a horrible death!"
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    Post by Schnickelfritz March 7th 2010, 6:14 pm

    ((I don't know if I'll be able to modify it. Meh, I'll just drop out. I don't want to have to pick a weapon that has only a certain amount of uses or breaks after I use it.))

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