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    Sonic Generations

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    Post by Jmh June 26th 2011, 12:05 pm

    Super Racer Z wrote:Awesome! I'm going to go fire up my Xbox and start downloading the de-... wait, wha- XBOX LIVE GOLD ONLY? AND IT ONLY LASTS 20 DAYS?! Damn you, Microsoft. Guess I'll just look at youtube videos of gameplay and look at all the juicy details in the thread Karkooshy linked to.

    Edit: Looks good, although the spindash looks insanely fast. I also saw the gameplay demo of City Escape, and the giant sawblades on the Gun track are hilarious.
    If you make a new account you'll get a free 1 month of gold.
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    Post by Sonic Chao June 27th 2011, 7:25 am

    Wow! I tried it out, and i'm really impressed. There is only one thing that was kinda sad... We could only try out the classic sonic, not the Modern Sonic. Oh well, I'm really looking forward to the full game!
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    Post by Sonic Adventure 2 June 27th 2011, 1:58 pm

    The demo was a waste of time. It plays no different than Sonic 4, and the jumping is delayed (at least I thought so).

    There's no point to have classic levels because 1) they aren't classic, and 2) playing the original level is the true classics. Therefore, classic mode is just a waste in my opinion. The original levels are better left the way they are unless made into 3D. No need to remake a fine-tuned 2D level into another 2D atmosphere. That just makes no sense whatsoever.

    I really hope the real game is better. If not, this will be one 20th anniversary that goes to waste. Even with the full game, I doubt it will be satisfying enough to make a large impact. You can't expect to make an impact with a game of remakes. However, an SA3 would make a century, let alone an anniversary.

    If this turns out to be another Sonic 4, count me out. This is the 3D age. There's no reason why console Sonic games should not be 3D. 2D doesn't cut it for an over-hyped main console game.

    I'm not spending more than $20 for a load of remakes.
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    Post by Yeow95 June 28th 2011, 7:42 am

    Sonic Adventure 2 wrote:The demo was a waste of time. It plays no different than Sonic 4, and the jumping is delayed (at least I thought so).

    There's no point to have classic levels because 1) they aren't classic, and 2) playing the original level is the true classics. Therefore, classic mode is just a waste in my opinion. The original levels are better left the way they are unless made into 3D. No need to remake a fine-tuned 2D level into another 2D atmosphere. That just makes no sense whatsoever.

    I really hope the real game is better. If not, this will be one 20th anniversary that goes to waste. Even with the full game, I doubt it will be satisfying enough to make a large impact. You can't expect to make an impact with a game of remakes.

    1. No different than Sonic 4? Did we play the same demo? Some aspects of the physics were heavily improved from that game.

    2. What's the point of celebrating 20 years of Sonic history if you're going to leave out the classic history? And the "classic" levels aren't classic-does that really matter? I could say the "Dreamcast" levels aren't really "Dreamcast" using the same logic.

    3. Um,that's the point of the entire game ever since it was announced. All of the levels are remakes of not just the classic games, but the levels from the Dreamcast levels and modern levels as well.

    Sonic Adventure 2 wrote:However, an SA3 would make a century

    Stopped reading here.
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    Post by Sonic Adventure 2 June 28th 2011, 1:43 pm

    Yeow95 wrote:
    Sonic Adventure 2 wrote:The demo was a waste of time. It plays no different than Sonic 4, and the jumping is delayed (at least I thought so).

    There's no point to have classic levels because 1) they aren't classic, and 2) playing the original level is the true classics. Therefore, classic mode is just a waste in my opinion. The original levels are better left the way they are unless made into 3D. No need to remake a fine-tuned 2D level into another 2D atmosphere. That just makes no sense whatsoever.

    I really hope the real game is better. If not, this will be one 20th anniversary that goes to waste. Even with the full game, I doubt it will be satisfying enough to make a large impact. You can't expect to make an impact with a game of remakes.

    1. No different than Sonic 4? Did we play the same demo? Some aspects of the physics were heavily improved from that game.

    2. What's the point of celebrating 20 years of Sonic history if you're going to leave out the classic history? And the "classic" levels aren't classic-does that really matter? I could say the "Dreamcast" levels aren't really "Dreamcast" using the same logic.

    3. Um,that's the point of the entire game ever since it was announced. All of the levels are remakes of not just the classic games, but the levels from the Dreamcast levels and modern levels as well.

    Sonic Adventure 2 wrote:However, an SA3 would make a century

    Stopped reading here.

    1. It's very similar to Sonic 4 considering how Sonic 4 was no more than a remake of the old Sonic levels (Splash Hill as Green Hill etc). The only thing different was classic Sonic (in this case, the game has righted its wrong)

    2. We're not leaving out the classic history. The true classics are being re-released in a 20th anniversary pack. This has happened several times. We have been reliving the classics for a long time. Besides, what was the point of Sonic 4? I know its a bad example of a game that TRIED to relive the classics. You can't relive the originals for what they are.

    3. The Dreamcast levels don't even need to be remade. They're not that old and they are already in 3D. I can see remaking the classic levels into 3D, however 2D remakes will only leave us with the Sonic 4 effect (not much new) and they will cripple the original 2D classics for what they are. This is the 3D age.

    Which is why new levels would be better. Thus is my argument for the 3D Sonic Adventure 3. Sonic Team instead is backtracking once again to give us a mediocre game because they don't have the passion and ability to do better. Even an SA2 remake with online capabilities would be better- this doesn't change classics and it is in 3D, only better.

    It is time we move away from the classics. We deserve something new.
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    Post by karkooshy June 28th 2011, 4:25 pm

    Sonic Adventure 2 wrote:
    1. It's very similar to Sonic 4 considering how Sonic 4 was no more than a remake of the old Sonic levels (Splash Hill as Green Hill etc). The only thing different was classic Sonic (in this case, the game has righted its wrong)

    2. We're not leaving out the classic history. The true classics are being re-released in a 20th anniversary pack. This has happened several times. We have been reliving the classics for a long time. Besides, what was the point of Sonic 4? I know its a bad example of a game that TRIED to relive the classics. You can't relive the originals for what they are.

    3. The Dreamcast levels don't even need to be remade. They're not that old and they are already in 3D. I can see remaking the classic levels into 3D, however 2D remakes will only leave us with the Sonic 4 effect (not much new) and they will cripple the original 2D classics for what they are. This is the 3D age.

    Which is why new levels would be better. Thus is my argument for the 3D Sonic Adventure 3. Sonic Team instead is backtracking once again to give us a mediocre game because they don't have the passion and ability to do better. Even an SA2 remake with online capabilities would be better- this doesn't change classics and it is in 3D, only better.

    It is time we move away from the classics. We deserve something new.



    I beg to differ! :D
    Almost evert first level in any sonic game is a hill level :P...Green Hill, Emerald Hill, Angle Island... I can go on xP... Just because they're remakes graphically doesn't mean they are the same level. It is a completely different level design in terms of enemies, paths, obstacles.. etc. Not to mention the graphics have been immensely improved (and so have the physics).
    Sonic Generation is suppose to bring back the nostalgic feel from the old times. That is its purpose. Maybe it would've had a greater impact if Sega hadn't released other titles for the same reasons (e.g. Sonic 4). But they are not the same game, not the same levels and I really did enjoy it :)
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    Post by The Freedom Fighter June 28th 2011, 6:42 pm

    By the way, it's confirmed that the demo was an outdated version.
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    Post by Sonic Adventure 2 June 28th 2011, 6:45 pm

    karkooshy wrote:
    Sonic Adventure 2 wrote:
    1. It's very similar to Sonic 4 considering how Sonic 4 was no more than a remake of the old Sonic levels (Splash Hill as Green Hill etc). The only thing different was classic Sonic (in this case, the game has righted its wrong)

    2. We're not leaving out the classic history. The true classics are being re-released in a 20th anniversary pack. This has happened several times. We have been reliving the classics for a long time. Besides, what was the point of Sonic 4? I know its a bad example of a game that TRIED to relive the classics. You can't relive the originals for what they are.

    3. The Dreamcast levels don't even need to be remade. They're not that old and they are already in 3D. I can see remaking the classic levels into 3D, however 2D remakes will only leave us with the Sonic 4 effect (not much new) and they will cripple the original 2D classics for what they are. This is the 3D age.

    Which is why new levels would be better. Thus is my argument for the 3D Sonic Adventure 3. Sonic Team instead is backtracking once again to give us a mediocre game because they don't have the passion and ability to do better. Even an SA2 remake with online capabilities would be better- this doesn't change classics and it is in 3D, only better.

    It is time we move away from the classics. We deserve something new.



    I beg to differ! :D
    Almost evert first level in any sonic game is a hill level :P...Green Hill, Emerald Hill, Angle Island... I can go on xP... Just because they're remakes graphically doesn't mean they are the same level. It is a completely different level design in terms of enemies, paths, obstacles.. etc. Not to mention the graphics have been immensely improved (and so have the physics).
    Sonic Generation is suppose to bring back the nostalgic feel from the old times. That is its purpose. Maybe it would've had a greater impact if Sega hadn't released other titles for the same reasons (e.g. Sonic 4). But they are not the same game, not the same levels and I really did enjoy it :)

    The physics is my least concern. I look for originality and proper aesthetics. This will no way bring nostalgic feelings. The only way to get nostalgic feelings is to play the original games... this just reinvents them.

    Not saying it's bad, I'm just saying it's a lack of interest to me. I'd rather have an all-new adventure and relive the past through another Mega Collection (even bigger). That's real nostalgia.
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    Post by Jmh June 28th 2011, 7:41 pm

    The Freedom Fighter wrote:By the way, it's confirmed that the demo was an outdated version.
    Can't tell if that's good or bad...
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    Post by The Freedom Fighter June 28th 2011, 11:18 pm

    Jmh wrote:
    The Freedom Fighter wrote:By the way, it's confirmed that the demo was an outdated version.
    Can't tell if that's good or bad...
    Good. The game's been refined from what I've heard.
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    Post by YoshiAngemon June 28th 2011, 11:21 pm

    I managed to complete Classic Green Hill in under a minute.
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    Post by Yeow95 June 29th 2011, 12:58 am

    Sonic Adventure 2 wrote:

    1. It's very similar to Sonic 4 considering how Sonic 4 was no more than a remake of the old Sonic levels (Splash Hill as Green Hill etc). The only thing different was classic Sonic (in this case, the game has righted its wrong)

    2. We're not leaving out the classic history. The true classics are being re-released in a 20th anniversary pack. This has happened several times. We have been reliving the classics for a long time. Besides, what was the point of Sonic 4? I know its a bad example of a game that TRIED to relive the classics. You can't relive the originals for what they are.

    3. The Dreamcast levels don't even need to be remade. They're not that old and they are already in 3D. I can see remaking the classic levels into 3D, however 2D remakes will only leave us with the Sonic 4 effect (not much new) and they will cripple the original 2D classics for what they are. This is the 3D age.

    Which is why new levels would be better. Thus is my argument for the 3D Sonic Adventure 3. Sonic Team instead is backtracking once again to give us a mediocre game because they don't have the passion and ability to do better. Even an SA2 remake with online capabilities would be better- this doesn't change classics and it is in 3D, only better.

    It is time we move away from the classics. We deserve something new.

    -long sigh-

    WARNING: LONG RANT AHEAD. I've shortened it into three parts, in spoilers.

    Where....do I.....begin.

    1.
    Spoiler:

    2.
    Spoiler:

    3.
    Spoiler:

    Rant done. I'm not really in the mood to continue this anymore, because we're just derailing the thread.
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    Post by Sonic Adventure 2 July 1st 2011, 4:40 pm

    Anyway, I'm still planning on getting this game, but not for the 2D part (that's a waste of game). The 3D levels of the old games should be fun and entertaining. That much I care about.

    Still, wouldn't it have been wiser for Sega to recreate Sonics 1-3 and Knuckles in 3D rather than pointlessly recreate 2D levels that only call for a 3D rendition? I would rather have enjoyed the full 3D game of the originals rather than throw in unneeded 2D levels... that would literally be much more worth my money (if made well).
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    Post by Hushimo July 3rd 2011, 11:20 am

    The Freedom Fighter wrote:By the way, it's confirmed that the demo was an outdated version.

    On topic: Show me this supposed confirmation.

    Off topic: Whatever inanity you guys (Yeow and SA2) were quabbling about, this will be your only warning, the next person to mention it after me will face discipline in some form. If you've realized that the person you're talking to has severely different tastes from your own you're helping no one, just agree to disagree and post your own personal opinion without worry of whatever other people are going to think of it. If someone finds fault with your opinion and is determined to be an asshat because of it, the staff will take care of it. That is all.
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    Post by The Freedom Fighter July 3rd 2011, 12:59 pm

    Hushimo wrote:
    The Freedom Fighter wrote:By the way, it's confirmed that the demo was an outdated version.

    On topic: Show me this supposed confirmation.
    XNinjaRed went to Summer of Sonic where they had the superior version.
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    Post by Hushimo July 3rd 2011, 1:09 pm

    The only complaint I had about it was how sensitive the movements were, with the originals it felt stiff, like he had weight. It just feels like I'm controlling a piece of paper, other than that it was pretty grand, but the swinging platforms looked really out of place for some reason.
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    Post by Sonic Adventure 2 July 3rd 2011, 9:56 pm

    Hushimo wrote:
    The Freedom Fighter wrote:By the way, it's confirmed that the demo was an outdated version.

    On topic: Show me this supposed confirmation.

    Off topic: Whatever inanity you guys (Yeow and SA2) were quabbling about, this will be your only warning, the next person to mention it after me will face discipline in some form. If you've realized that the person you're talking to has severely different tastes from your own you're helping no one, just agree to disagree and post your own personal opinion without worry of whatever other people are going to think of it. If someone finds fault with your opinion and is determined to be an asshat because of it, the staff will take care of it. That is all.

    Just to let you know, we weren't being disrespectful to each other. We were actually arguing under our own terms, and we've worked out an agreement. I don't think either of us did it out of hostility; at least I didn't.

    To get back to the demo, I agree. Sonic did feel like paper. It reminded me of the Sonic the Hedgehog GBA remake (that awful one).
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    Post by JMan July 7th 2011, 5:11 pm

    my response to the game

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    Post by Sonic Adventure 2 July 11th 2011, 1:56 pm

    JMan wrote:my response to the game

    And that response is...?

    The video doesn't explain anything.
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    Post by JMan July 11th 2011, 2:41 pm

    Of course it does. Sonic Generations - Page 6 Iwub
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    Post by Hushimo July 13th 2011, 5:26 pm

    It's a poke at Sonic Generations' rolling physics.
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    Post by JMan July 13th 2011, 6:24 pm

    Hushimo wrote:It's a poke at Sonic Generations' rolling physics.

    i was quite disappointed with all the stuff in the game i couldnt do like in 1-3knuckles even sonic advance does some of the stuff. Didn't think someone would make a vid of my experience lol I also hate how when i roll he eventually goes back to normal rolling i hope they change that in the final version

    Sonic Fan Remix still plays alot better then this
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    Post by Guest July 13th 2011, 6:39 pm

    Actually I think the demo was great. I like it more then the sonic 2 3 or 4
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    Post by Savvy July 18th 2011, 9:45 pm

    I haven't had a chance to play this demo yet but I've seen a lot of gameplay videos and I'm so glad they went back to the 2D Sonic. It's cool that they have 3D gameplay through modern Sonic too though.
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    Post by Jmh July 19th 2011, 1:59 pm

    http://www.tssznews.com/2011/07/14/first-screenshots-of-sonic-generationss-chemical-plant-metal-sonic/

    This time with Chemical Plant and Metal Sonic!

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