by SonShadSilv003 March 10th 2011, 11:25 am
(I did some work on this character and I figured I'd repost it.)
Full name: Terra Bellator
Species: Echidna
Gender: Male
Height: 3 feet 8 inches tall
Weight: 105 pounds
Sexual orientation: Heterosexual
Marital status: Single
IQ: 130
Age: 18
Dominate hand: Ambidextrous
Known relatives: Quake (Father, current age is 38) and Gaia (Mother, current age is 33.) Both were part of a mighty geomancing clan. Once Terra was born they departed the clan with their consent in hopes their son would live a normal life.
DOB: 6-17-92
Birthplace: Downtown Station Square
Residence: Somewhere deep in the mountains.
Occupation: None
Social Class: Loner
Alignment: Neutral-good
Top speed: 35 mph (on foot) 160 (using Geo transportation, see below.)
Appearance: Typical echidna look (muzzle shape, tail, body shape) with brown fur. A tuft of green hair is on his chest. His hands have five fingers rather than the boxing-glove shaped ones. Small spikes come out of the knuckles on his pinkie and index finger. He has green markings on his hands (similar to those of Silver the hedgehog) with matching ones on the tops and bottoms of his feet. These markings are the key to his Geokinesis, glowing a bright green whenever he uses his powers.
Dreadlock style: Four brown dreadlocks on each side of his head, six on the back and four on the front, two on each side that covers the corners of his eyes. The bottom half of the quills are also a darker shade of brown and seem to be made out of rock itself. The dreadlocks on the front of his head go down to about shoulder height, the ones on the side reach down to chest level and the back ones go down to waist level.
Eye color: Green
Skin color: Tan muzzle
Attire: He has no gloves or shoes, a loose-fitting tan open vest and baggy dark brown jeans that have his tail poking out the back.
Abilities - Geokinesis. Terra is able to manipulate earth and rock, in all its various forms. His Geokinesisis isn't his only asset. He usually combines his power with his vast knowledge of martial arts matched with his acrobatic proficiency and his slight super strength. Terra also has massive amounts of endurance and has to undergo a lot of damage to go down for the count.
Basic rock movement - He can hurl large boulders at enemies or bombard them with hundreds or thousands of smaller ones.
Tremor - By slamming a fist or a foot on the ground he creates small tremors that stun any enemies within a ten yard radius.
Earth smash: Terra can easily destroy rocks and boulders with punches and kicks.
Earth sinking: He can forcibly sink his opponents into the ground, imprisoning them or even suffocating them in earth.
Geo transportation: Being somewhat sluggish on his feet Terra can create a wave of earth that he rides on to use as a form of transportation.
Earth Tunneling: He can move through the earth to out-maneuver his foes either by opening tunnels or by pulling the earth past them, literally swimming through the ground.
Geo launch: While Terra likes being rooted to the ground he can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster.
Earth compression: It is possible for Terra to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.
Geo wall - Creating a wall slightly taller than himself he can protect himself against projectiles, although a very powerful projectile or many weaker ones will go right through the wall.
Dust Cloud: By shaking the ground back and forth, Terra can create dust clouds of various size to provide cover.
Geo Line: As an offensive attack, Terra can create a line of twisted columns and propel it forward.
Geo Armor - Terra takes the earth around him and molds it to fit his body and create something similar to armor, increasing his offence and defence in turn for is mobility until it wears off.
Remote Geomancing: If Terra is suspended from the ground, but is aware that there is earth somewhere near, he can focus his energies and manipulate that earth out of his physical reach out of sheer concentration.
Geo Boost: A form where Terra unleashes his inner potential. A green aura surrounds him, he gains a slight muscular increase, his dreadlocks seem to float and his Geokinesis is greatly increased for an allotted time. This is a rare form and he doesn't even have control of when he undergoes it.
The following are attacks unlocked in Geo Boost.
Greater rock movement: With his greater power and stronger connection to the earth, Terra can move hill-sized statues at will.
Powered Compression: This much more powerful version of the Earth Compression technique. Instead of manipulating large chunks of earth into a single projectile, Terra can gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use.
Compressed Rock Bullets: One of his preferred attacks using the Powered Compression technique. Terra Bellator disintegrates all the compressed rocks orbiting around him and shoots it in shrapnel like fragments with great speed, in a machine gun-like fashion.
Geo Blast: Covering his body with the earth around him or using the rocks from the Powered Compression, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions. However after this attack his power is completely drained and is only used as a last resort.
Power source: As mentioned above, the markings on his hands and feet are the key to controlling his power. His connection to the earth is his main source. His lack of gloves and shoes strengthens this as well.
Combat style: While in combat Terra acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He utilizes heavily rooted stances and strong kicks and punches that evoke the mass and power of earth. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents.
Weaknesses: Terra is extremely hydrophobic and the water also hinders his powers. His reliance on his lower body effects him as well. Removing him any substantial distance from the earth, such as in the air, strips him of his geo powers. If a direct strike were to occur on the center of his hand and feet marking, his geokinesis would be disabled for a short period of time. Another weakness of his is a tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable.
Personality: Terra is stern and unmovable like the element he controls and can also sometimes seems emotionless and non-caring, but the fact he wouldn't hesitate to lend a helping hand contradicts this. Just like the earth he is rooted to his duty. He is proud, persistent and enduring and also has trust issues from a result of his troubled past. As a result of his seclusion, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains somber and vigilant and goes about his action cautiously. All in all Terra is laid-back and down-to-earth and once this echidna trusts someone he will show that person unbelievable kindness.
Background: Terra Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant geomancing capabilities. This phenomenom occured during a frivilous game of tag with his father in the backyard of their house. As the young echidna reached an arm out to tag him he fell flat on his face. His father accompinied his son who had tears and dirt in his face. The tears soon vanished and his body began shakig. His mother appraoched Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, sheilded him and Gaia in a dome of rock seconds before Terra let out a scream followed by bright light that consumed the place. Terra found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he surpassed his own parents. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terra awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off, his father demanded that he get as far away as he can. Terra fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terra survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Four years has passed since he has seen his parents or any signs of civilization. Terra Bellator has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.